美服《无尽的任务2》玩家切身体会 三人组队的各种优点

2013-09-09 1332

QN三人组队经验

我一直想说说游戏中标准的3人组队。我并不是说游戏中应该只有3人组队的分组, 也应该也有6人,9人组,但我觉得3人组应该最多。我相信如果游戏减小组队规模,那肯定会更好,原因如下:

1)三人小组比6人或9人组更易在冒险中跟其他队伍联合。有的队伍朝者一个目标奋斗,而另外的队伍有其他的奋斗目标, 最终它们会共同努力打败最后的boss。理论上你可能会跟差不多20个小组一起作战达到能够解锁密室的等级,你也可以只跟一个组合作,虽然会耗费多点时间。

2)怪兽的的力量和防御跟队伍的规模相关。在一个游戏中, 如果你自己的队伍规模较小,这就意味着成功的可能性更大。 队伍规模越大,对攻击,治疗和伤害力的要求就越高。我相信,如果采取3人组,战斗就会更流畅有趣。 当有6人或更多人在一个队伍中,玩家别无选择只会导致攻击变得极其困难。
 
3)3人队伍易于集合。根据经验,我总是能在三人组中获得最多快乐。这样的队伍容易形成维护和管理。如此即使没有重量级的玩家,你仍可增加个人经验。

4)对于无论是喜欢组队还是喜欢独战的玩家来说,3人队伍的游戏内容尚在范围之内, 但总的来说,它会为更多的玩家增加更多挑战内容。专业玩家网为游戏工作室提供游戏项目,游戏技术攻略,为工作室游戏赚钱提供第一手信息。

原文


 The case for the three man group experience as standard in EQN
One thing I would really like to see is a standard 3 man group. Im not saying that there should only be 3 man grouping, there should also be 6's and 9's but most should be tailored for 3. I believe that the gameplay would be far superior with a reduced group size for the following reasons:
1)  A three man unit will be much easier to "link" for 6 and 9 man adventures in ways you wouldn't expect. There could be a team working toward a goal while another team works on a second goal, and they end up working together to defeat the final boss. Theoretically you could have 20 teams working together (but separate) to unlock levers that lead to some chamber. You could also do it with one unit though it would take longer.
2) Mob strength and defences are relative to group size. In a game where your responsible for yourself a smaller groupsize means this will be more viable to implement. Larger group sizes increase the requirement for dedicated tanks, healers and dps. I believe that encounters would be far more fluid  and fun if they used a 3 man structure, and the content is designed as such. It just reduces the fun when they have no choice but make the mobs hit extremely hard and have a billion hp just because you have 6 in your group.
3) A group of three is very easy to assemble. In my experience with older games such as eq and dalways had the most fun in small 3 man groups. They are easy to form, easy to maintain, and easier to manage. You get a more personal experience this way with no dead weight players.
4) 3 man content is not out of the domain for either players who like to duo or solo, but it will increase the challenge providing more content overall for more players. 

 

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