美服《FF14》白法师治疗技能详解 治疗可以不无聊

2013-09-28 4756

白魔法师
治愈1 - 治疗(小)
治愈2 -治疗(大)
治愈3 -治疗(大)(不推荐使用此技能)

赐福——恢复目标的HP。
回复药1 -大型效果范围小治愈。
回复药2 -大效果范围内非常小的治疗;
回复——热
神圣密封-增加30%的治疗力量。
回复-删除不利影响。
神职立场——用精神交换智力,处理更大的伤害。
圣徒裹尸布——削减一半威胁,还赋予法力双重再生率。
提高--提升倒下的盟友。
气定神闲-增加法术的施法速度。
保护- 增加物理和魔法防御。

石头皮肤——创建一个相当于目标HP18%的障碍。
石1 - 造成损害, 使敌人动作减缓40%,持续20秒。
石2 - 比石1造成更大的伤害但不予减缓速度。

飞行1 - 瞬发点; 适用于标记怪物。
飞行2 - 点;比1造成更多的伤害,但它不瞬发。
圣-效果范围,造成大量的伤害,并晕眩4秒。

额外的技能
瞬发——允许你瞬发下一个技能。游戏工作室项目,欧服,美服,台服,韩服,日服,国服,东南亚服等所有游戏收货商家信息请关注专业玩家网。


首先是升级。开始可能会比较缓慢,但玩治疗师很有益处。在升级过程中会有技巧帮助你提高自己的伤害能力。 当你到达15级和最新的故事性线,你就可以做第一个副本。这就是身为治疗时的乐趣所在,你总是被需要,且立即就能排队  。
一旦你到达了20多级,你就会得到陆行鸟,帮你更迅速的四处奔走。最好的部分当你达到30级并在战场上解锁了陆行鸟,这将有助于提高你的伤害等级。
直到50级,大部分的东西都是在清洗和重复。你会解锁更多的地下城,技能, 当你开始做团队副本时,这些都是非常有用的。治疗对于偷袭在我看来是非常有趣的。我之前已经说过  “没有真正的旋转”。每场大都都是非常不同的, 所以没有适用的技能组合,你要亲身体验才能知道什么样的技能组合是有用的及使用的恰当时间。

原文

White Mage is currently the big single target and raid healer (AoE). 
Skills
Cure 1 - Small Heal - Able to proc a freecast of Cure 2.
Cure 2 - Large Heal - Able to proc a critical heal for Cure 3.
Cure 3 - Large Heal  (I don't recommend using this skill)
Benediction - Restores all of the target's HP.
Medica 1 - Small Heal in a large AOE.
Medica 2 - Very Small Heal in a Large AOE; 
Regen - HOT
Divine Seal - Increases healing potency by 30%.
Esuna - Removes Detrimental effects.
Cleric Stance - Swaps MND for INT to deal greater damage.
Shroud of Saints - Cuts threat by half; also grants double regeneration rate of mana.
Raise - Raise a fallen ally.
Presence of Mind - Increases spell cast speed.
Protect - Increases Physical and Magical defense.
Stone Skin - Creates a barrier equal to 18% of the targets HP.
Stone 1 - Deals damage and applies a 40% slow on the target for 20 seconds.
Stone 2 - Deals greater damage than stone 1 but does not grant a slow.
Aero 1 - Instant cast DOT; great to use for tagging monsters.
Aero 2 -  DOT; deals more damage than Aero 1; however it's not instant cast.
 Additional Skill
(Thaumaturge - 26) Swiftcast - Grants an instant cast of your next skill.
so first of all is the leveling. It can be slow at the start but playing a healer always has its benefits. You'll have a few skills that'll help boost your damage as you're leveling: Cleric stance and Presence of Mind. By the time you hit level 15 and you're up-to-date on your story-line you'll be able to your first dungeon. This is when it's great to be a healer as you're always in high demand meaning you'll usually get instant queues.
 Once you're in the early/mid 20's you'll get your chocobo which will help you get around much faster than on foot. The best part is when you hit level 30 and unlock the ability for you to use your chocobo in battle. This will help boost your damage quite a bit as you're leveling.
 For the most part everything will rinse and repeat up until level 50. You'll unlock many more dungeons to do and skills that'll be extremely beneficial by the time you start raiding. Now for the raiding, the healing for raiding in my opinion is extremely fun. I've stated this before and I'm sticking with it, "there's no real rotation". The fights are quite different from one another so I cannot state that there's a global rotation for a healer to use for each fight. You really have to try the fights to understand which combination of skills to use and when to use them.
 

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