美服《暗黑3》巅峰2.0攻略 助你快速掌握游戏

2013-10-08 1903

巅峰2.0攻略

核心

鏆楅粦1.png

技能:智力/ 力量/ 敏捷/ 生命力
每个投资点+ 5到属性,最大值为250 (50 x 5)。
掌握:
增长——从核心增加所有属性15%。50点力量和30点活力会给我们173力量和288生命力。
旋涡—— 每次攻击有机会获得20属性,  5次叠加栈。
传奇属性——消耗大量分, 获得利润。牺牲这么多点以获得足够奖金。

 

攻击

鏆楅粦2.png

技能:
武器伤害——每点增加武器伤害0、12%。
减少冷却时间——每点减少冷却时间0、16%
流血伤害——每点增加365 - 783流血伤害, 持续5秒
命中回血——每个点会触及13命中回血。
掌握:
精密——增加伤害3%
暴怒——提高技能流血,使之更为高效。
匆忙——额外攻击机会和增加下次攻击损害10%

 

防御

鏆楅粦3.png

技能:
所有抗性——每点增加所有抗性3
荆棘——每点增加250到荆棘。
人群对照——每点减少时间0、16%
最大生命——每点增加最大生命值0、14%
掌握:
镜——荆棘现在可以做一些损害。物品中更多的宝石在
救生员—— 8%几率增加的生命? 适用激烈的战斗。
守护者——奖金取决于武器。

 

实用性

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技能:
运行速度——每点移动速度增加0、14%
资源——每点增加资源
收集范围——每点增加收集范围 0,12
商人——每点降低制作成本0、44%
掌握:
中高等级——增加移动速度上限35%。
冠军——获得额外的资源的机会或有半价技能
策划——增加经验。

 

技能

鏆楅粦5.png

技能:
复制——1%的机会。
火焰雨——4%命中机会 。每点增加被雨伤害1%的几率。
报复——3%反击敌人,43%的伤害。每点增加0、07%的机会。
贪婪——1%几率。 正常,100%几率降低材料从正常。没有本质。
噩梦——80%几率掉落噩梦材料, 20%的机会普通
地狱——60%的几率掉落地狱材料降材料,25%的机会从噩梦,15%的机会从普通。
掌握:
主——促进重复技能。专业玩家网游戏工作室联盟,全面开展游戏工作室论坛项目,方便游戏工作室交流。
部落领袖——随从很弱?强化他们。喜欢参加聚会, 那就去这儿。在这里你去。

原文

Skills:
Intelligence
Strength
Dexterity
Vitality
Each invested point gives us +5 to stat up to maximum 250 (50 x 5).
Mastery:
Growth – increases all stats from core by 15%. 50 points in Strength and 30 points in Vitality gives us total 288 Strength and 173 Vitality.
Vortex – each hit has a chance to gain 20 main stat, up to 5 stacks. Pretty good, 100 main stat for almost free.
Legendary stats – spend many points – get profit. Enough bonus for sacrificing so much points.
Skills:
Weapon damage - each point increases weapon damage by 0,12%.
Reduce cooldown - each point reduces cooldown by 0,16%
Bleed damage - each point adds 365-783 bleed damage for 5 seconds
Life on hit - each point adds 13 life on hit
Mastery:
Precision – increases damage done by 3%
Frenzy – boosts skill Bleed, making it more efficient.
Haste – chance to deal additional attack and increase damage of next attack by 10%
Skills:
All resistances- each point increases all resistances by 3
Thorns - each point adds 250 to thorns.
Crowd controll - each point reduces time by 0,16%
Max life - each point increases max life by 0,14%
Mastery:
Mirror – thorns now can do some damage. More gems in items - more reflected damage
Lifeguard – 8% chance to increase life ? Good for tough fight.
Keeper – bonus depends on weapons in hands.
Skills:
Run speed - each point increases movement speed by 0,14%
Resource - each point increases resources gained from collecting 
Pickup radius - each point increases pickup radius by 0,12
Tradesman - each point decreases crafting gold cost by 0,44%
Mastery:
Swifty – increases movement speed cap to 35%. So good to feel free !
Champion – chance to gain additional resource or have half price skill ? Cool
Mastermind – great boost to gained experiance.
Skills:
Duplicate - 1% chance. 
Rain of fire - 4% chance to cast on hit. Each point increases damage done with rain by 1%. Every 10 points increases chance to trigger by 0,5%
Retaliate - 3% to strike back enemy for 43% damage. Each point increases chance by 0,07%
Greedy -  1% chance. Each point increases chance that monsters will drop crafting materials or demonic essence after death by 0,03%. Drop depends on difficulty
Normal - 100% chance to drop materials from normal. No essence.
Nightmare - 80% chance to drop materials from nightmare, 20% chance from normal. No essence.
Hell - 60% chance to drop materials from hell, 25% chance from nightmare, 15% chance from normal. No essence.
Inferno - 45% chance to drop materials from inferno, 30% from hell, 15% from nightmare, 7% from normal, 3% chance for demonic essence.
Mastery:
Flesh Lord – Boosts Duplicate skill. Still one copy at a time.
Warchief – Follower so weak ? Boost him ! Like to play in party - here you go.
Elementalist - elements need redesign. Why don't we change it here ?
 

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