美服《TERA》玩家经验分享: 进入战场你真正要在意哪些

2014-05-10 1778


装备是每个人都爱找的借口。但与大多数人的想法相反,其实在TERA中,装备不是那么重要的。如果你玩得好,即使手里只有VM1也照赢不误,但这样的情况毕竟只是少数。面对强大的敌人,你当然需要很好的装备,但你并不真的需要outgear来击败他们。目前来讲,nightforge跟nightforge 一样强大,但即使nightforge显然更好,装备并不是真正的借口。SF 和 NF的区别只有属性的2.5%左右,以及1个额外的奖励,很好,但最多也就只是减少4 - 5 - 6%的伤害或提高点治疗等。

技能,什么是技能?这取决于很多东西,但在TERA中,技能通常就是. .一切。A玩家可以有100个技能,玩家B可以有80个技能,但玩家B在某些方面可以比玩家A更为优秀。但,中玩家A会是那个更厉害的人,因为他在整体上更强,将局势推向好的一面。技能是你移动的方式和你战斗的方式。我曾遇到过不止5个队伍把我们的装备都弄光,但最后却在30秒内又失去的情况。在TERA(与大多数游戏)向左一步可以让你免受大量伤害。一个跳跃可以拯救你脱离死亡,一个交错可以中断巨大的伤害技能来到你身边。

情况~这是什么意思?TERA拉是一款情景游戏,游戏中的一切都能发挥作用。无论是增益效果、、延迟、随机暴击、有人走进你房间打扰了你还是失误,一切都会有所不同。好的玩家能够利用局势,把他们变成帮手而不是阻力。如果今天你生病,你拿起盾牌的动作就会缓慢,那么最终你很可能死于伤害过多。这就是我说的情况。在这个游戏中,装备并没有周遭的局势,哪怕一个小事重要。

技术困难~不像齿轮,滞后实际上就是借口。滞后毁了多少游戏,那你又能做点什么呢?在TERA中有臭名昭著的延迟,在TERA中,大多数人无法可靠地desync自己,把它当作你的优势。很多菜鸟似乎认为自己可以随意延迟,甚至让延迟为你工作,但我还没有看到有人光喜欢跳,而不是输出伤害的。如果你愚蠢做延迟,那无疑是为敌人提供方便。

延迟很糟糕,不管你的敌人在做什么,延迟却常常发生。这不是你的错,不是我的错,也不是敌人的错。它可能是一个合法的借口。我从来没有试图故意延迟,还是延迟了很多次。延迟不可靠、效率低、不值得尝试。游戏工作室联盟首选专业玩家网,集合所有网游项目,游戏辅助,等游戏赚钱方法。

 

原文


 Gears, technical difficulties,skill, situation ←
>> Gears~ Aah yes, everyone's favorite excuses. Well contrary to popular belief, gear in tera isn't so important. If you play good you can win even with VM1, however, that requires your enemies to play much worse which is not always the case. You need gear for really good enemies but you don't really need to outgear them to beat them. Currently strikeforce is almost as strong as nightforge and even if, nightforge is obviously better, gear is not really an excuse. The difference between SF and NF is 2.5% in stats or so and 1 extra bonus which is good but at best is just 4-5-6% less damage or more heal received or something like that. Do you know that one step to the left makes you dodge an arrow and saves you 40k damage? Its not your gear its your movement.

>> Skill~ What is skill? It depends on many things but skill in tera is often .. everything. Player A can have 100 skill and player B can have 80 skill but player B can be better at something than player A, however, in the end player A is more skilled because he does stuff better overall and "snowballs" into a better situation. Skill is the way you move and the way you fight, like literally. I've met more than few teams that have outgeared my team and they have lost within literally 30 seconds. In TERA (unlike most games) one step to the left can save you from so much damage. One jump can save you from death and a single stagger can interrupt a huge damage skill coming your way. Its not your gear thats carrying you its all the little stuff.

>> Situation~ What does that mean?  Tera is one of the most situational games in which everything can matter, be it buffs , crux buffs even, small delay, random crit, someone walked in your room and distracted you, misplay. Tera is very very very very situational. Good players are able to manipulate the situation in their favor way more than worse ones. If you're sick today and your shield blocks are a bit slow you'll end up taking so much damage, thats what i mean by situation. In this game gear doesn't matter as much as situation and small things do.

>> Technical difficulties~ well unlike gear, lag is actually an excuse. Lag ruins games in so many ways but oh well what can you do about it? In tera theres the infamous desync.. contrary to popular belief, there is no way to reliably desync yourself in tera and use it to your advantage. Many noobs seem to think that u can desync at will and even make desync work for you but i have yet to see someone who prefers to jump instead do damage in arena. If you do stupid stuff to desync you'll most likely end up giving big advantage to your enemy.  
Desync sucks, desyncs happens a lot and it happens regardless of what your enemy is doing. Its not your fault, its not my fault and its not your enemy's fault. It may be a legit excuse but it happens all the time. I have never tried to intentionally desync but have desynced so many times (unintentionally, even if my enemy doesn't think so), its unreliable , its inefficient and its not worth it.

 

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