美服《TERA》PvP战场:海盗大本营攻守双方作战技巧指南

2014-05-27 1111

基础和目标
CS有两个团队,你会被随机放入其中之一。战斗共有两轮,每轮最多持续15分钟。15分钟内,最先破坏Anchorstone的队伍获胜。进入时,为所有玩家提供的装备都是一样的。你个人的符文、水晶、配饰zyrks保持不变。
•攻击者
攻击团队的主要目标是进入大本营,破坏最里面房间的Anchorstone。大本营的城堡巨大,因此有许多不同的进入方式和进入点。
作为攻击者,你要在地图西南侧的“攻击基地”刷新。
—门
有三个可突破的大门。有两个外门(北门、南门),还个内门。所有这些门都有很多的HP,要想突破是必要耗费一定的时间。因此,尽量要大家一起攻门。 强大而有组织的团队可以在两分钟内迅速破门!
—梯
全能天鲸在大本营各处沿着墙壁散落着梯子,供团队使用。梯子相对来说是比较危险的进入方式。整个团队同时爬一个梯子,几秒钟内就可进入大本营。总共有八个可爬的梯子分散在城墙边。大本营外有两个梯子,可以爬到外面的两门大炮上,其他的可以爬到大本营中间位置。两个外门附近有梯子,可以爬到大本营的外墙。最后,有两个梯子可以爬进大本营里面。如果你看到没有设防的梯子,爬上去试试看。如果你看到了不设防的内梯,一定要通知你的团队。
—飞船
攻击团队有两种飞船。每个飞船能够携带多达五名玩家,确定路线,越过城墙。在比赛开始之初会推荐使用这种方式。飞船分两种:南船和北船。南船也称为“忍者”船,可以带着5个玩家飞过中部柴堆,甚至可以飞到大本营的里面位置。北船带着5名玩家飞过北门,快速来到北面外墙。防御者可以使用城墙移动攻城坦克大炮击落飞艇。如果飞艇被摧毁,所有玩家将立即死去,漂浮在空中。
防守者
防守团队的唯一目标是…嗯,防守!防守者们必须保护Anchorstone。
作为防守者,你将在Anchorstone房间刷新。
—理想的布局/计划
有一些非常重要的必须采取的防护措施。专业玩家网游戏工作室联盟,全面开展游戏工作室论坛项目,方便游戏工作室交流。

 

原文

The Basics and the Goals
In CS, there are two teams; you will be placed randomly on one of the two. There are two rounds during the fight, each lasting up to fifteen minutes. Whichever team destroys the Anchorstone the fastest within these fifteen minutes wins! All players are given equalized gear upon entry. Your glyphs, crystals, and accessory zyrks will remain unchanged.
•The Attackers
The prime goal of the attacking team is to break into the stronghold and destroy the Anchorstone that waits inside the innermost room. This stronghold castle is massive, thus there are many different ways of infiltrating it, and lots of different places to infiltrate it.
As an attacker, you will be spawned at the attacking team's base, on the southwest side of the map. This spawn pyre cannot be captured by the opposing team.
-The Gates
There are three breakable gates. There are two outer gates (North Gate, and South Gate), and there is the inner gate (Inner Gate). All these gates have a hefty amount of HP and can take a while to break down. Due to this, you want most of the team, if not all the team to be beating down the gate together. A powerful, and organized team can get the gate down in as fast as two minutes!
-The Ladders
The almighty Sky Whale has scattered many ladders along the walls of the stronghold for either team to use. Ladders are a more risky way of getting into the stronghold. An entire team to all climb a single ladder simultaneously and have their entire team inside the stronghold within seconds. There are a total of eight climbable ladders spread out along the walls of the stronghold. There are two ladders outside the stronghold that can be climbed to access the two outer cannons, with additional outside ladders that can be climbed to access the middle section of the stronghold. There is a ladder near both outer gates that can be climbed to access the outer walls of the stronghold. Last, but not least, there are two ladders that can be climbed to access the inner section of the stronghold. If you see a ladder that is unguarded, give it a shot and climb it! If you see an inner ladder is unguarded, make sure to let your team know!
-The Airships
There are two airships for the attacking team to make use of. Each ship can carry as much as five players on a determined route over the walls of the stronghold. It is recommended to use these are the start of the match, unless told otherwise by your leader.... who you love.... and will listen to •-•'. There is a south airship, and a north airship. The south airship, also called the "Ninja" ship, will fly a group of five players over the mid pyre and can even be flown as far as the inner section of the stronghold. The north airship will fly a group of five players over the north gate and will grant you quick access to the north outer wall, or the stronghold's courtyard. Defenders can use wall cannons and mobile siege tanks to shoot down airships. If an airship is destroyed, all the players aboard it will be instantly kill and left floating magically in the air, far above the ground.
The Defenders
The one and only goal of the defending team is to... well, defend! The defenders must protect the Anchorstone from the attackers.
As a defender, you will be spawned in the Anchorstone room, in the innermost section of the stronghold. This spawn pyre cannot be captured by the opposing team.
-The Ideal Layout/Plan
There are some very important steps that must be taken in order to defend properly.
1. The inner ladders must be guarded at all times. It is usually recommended to have 2-3 DPS guarding the ladders from the start of the match, to the end of the match. An unguarded inner ladder can mean the quick doom for your team. Remember: the amount of kills your team gets, doesn't determine who wins.
2. The inner tank. There is a tank that is just chillin' on the inner wall outside of the Anchorstone room. This tank is the backbone in your airship, ninja slaughtering arsenal. Make sure this tank is always occupied and is warned ahead of time of upcoming airships. The south airship is the dangerous ship, make sure not to let it get passed your defenses!
3. The mid pyre. The mid spawn pyre, commonly referred to as "Mid", is a vital key to holding off the attackers. Make sure this pyre is watched carefully, and don't let the attacking team capture it!

 

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