美服《炉石传说》官方经验分享 炉石套牌创建技巧(一)

2014-06-16 1378

炉边谈话——炉石技巧
创建套牌的过程很是紧张,特别是你不知道接下来要做什么的时候。Mike Donais,《炉石传说》的高级设计师,在这里给大家分享一些建议。
创建套牌到底是怎样的过程?
以下是创建强大套牌的基本原则。
1.专注于一个主题
你能创建的卡牌类型可以说是无穷无尽的,所以在开始创建之前就明确知道自己想要什么样的套牌是非常重要的。如果你想要快速、激进的套牌,那就坚持高效、高伤害的奴才。包括具有直接对敌人造成伤害的法术的随从。

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如果你喜欢缓慢而谨慎的“控制”套牌,那就选择治疗和嘲讽随从。嘲讽卡牌会对你的敌人造成压迫,并在敌人出手前展开攻击;而治疗师则可帮助恢复生命值(或你的其他随从)。
某些主题可能更复杂,例如集中于诸如加基森拍卖师、报警机器人、各种海盗或玛里苟斯的卡牌。在这些情况下,你当然会希望有些符合你主题的有趣卡牌,但别忘了也要有些强大、好用的卡牌让你活下去,如寒冰箭、背刺或者闪电箭。
2.具备5 - 10张早期游戏卡牌
如果在早期游戏中落后,那么想占上风了就很困难了。有5 - 10张花费大约在1 -­2法力的卡牌,在前两轮使用则可帮助避免这种情况。这些通常可以帮助移除对手的早期随从。

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3.具备5 - 10张后期游戏卡牌
大多数套牌都会受益于坚固的后期或高级卡牌。即使对于强劲主题的套牌,类似于银色指挥官的卡牌都会很有益处,而控制套牌包含烈日行者的话也是非常好的。
卡牌召唤也可以很有用,但是记住,召唤有两张卡牌的随从要比召唤两张卡牌要来的好,因为如果你的对手没有可以将其杀死的卡牌,你就可以遥遥领先。
4.尝试大多数的随从
如果你玩的英雄你的对手也可以驾驭,那你们就会以平局结束。但,如果你扮演的英雄你的对手hold不住,那么你就可以领先了。一旦开始创建套牌,你就可以开始进行有利的交易或直接攻击你的对手。这使得英雄比技能更重要。
第一次创建套牌的时候,尽量包括20个或更多的随从。之后你就可以打破特定法术的限制。

 

原文

Hearthside Chat - Tips for Hearthstone by Mike Donais
Building a deck can be stressful, especially if you’re left wondering “what do?” when staring at your collection. I’m Mike Donais, senior designer for Hearthstone, here with a few tips on the subject.  
Deck building, how does it work?
Here are a few fundamentals for building a strong deck.
1. Focus on a theme
The types of decks you can create are virtually endless, so it’s good to know what kind of deck you want to play before you start building. If you want a fast, aggressive (“rush”) deck, stick to efficient, high-damage minions. Include minions with Charge and spells that deal damage directly to your opponent.
If a slow and careful “control” deck is more your style, include healing and taunt minions. The taunt minions force your opponent to attack them before they can take a swing at you, and the healing minions help restore some health you (or your other minions) might have lost.
Some themes can be more complex, for example focusing around cards like Gadgetzan Auctioneer, Alarm-o-Bot, various Pirates, or Malygos. In those cases, you’ll of course want to include some fun cards that match your theme, but don’t forget to also have some strong, generally useful cards to keep you alive while your theme plays out, such as Frostbolt, Backstab, or Lightning Bolt.
2. Have 5–10 early game cards.
If you get behind in the early game, it’s tough to get the upper hand again. Having 5–10 cards that cost 1–­2 mana and make sense to play on the first two turns can help avoid this. These are usually minions or spells that can remove your opponent's early minions.
3. Have 5–10 late game cards
Most decks can benefit from solid late-game/higher cost cards. Even for rush-themed decks, something aggressive like Argent Commander can make sense, whereas a control deck might do well to include something like Sunwalker .
Card drawing can also be useful in the late game but remember a minion that takes 2 cards to kill is better than drawing 2 cards because if your opponent doesn’t have the cards to kill it you are way ahead.
4. Play mostly minions
If you play a minion and your opponent can deal with it, then you end up even. However, if you play a minion and your opponent can’t deal with it, then you are ahead on the game board. Once you are ahead on the board you can start making favorable trades or smashing your opponent directly. This makes minions more important than spells which kill minions.
When first building decks, try including 20 or more minions. Later you might break this rule with specific spell focused decks.

 

 

 

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