美服《上古卷轴》 在线战斗有2种目标系统

2014-07-23 1168

《上古卷轴》在线战斗有2种目标系统。第一个是soft-lock瞄准,这基本上意味着你移动十字准线在你的屏幕上,把它放在你想要攻击的敌人上。只要你坚持,十字准线会接近目标,攻击敌人。如果你的目标很糟糕,你会完全错过。这适用于两个远程攻击弓箭手和法师,以及近距离和个人的近战攻击。

第二个目标系统与其他网络游戏的TAB-targeting相似。这允许您关注一个特定的敌人,不过重要的是即使是拥有TAB-targeting系统,您仍然需要使用soft-lock系统结合。TAB-targeting是什么?让我们来说,如果我们有5个敌人的团队,你想要锁定一个特定的敌人,比方说你想锁定治病术士;你可以TAB-target,找到医治者,你所有的攻击都会降落在目标上,只要你仍然使用soft-lock系统有效。

为了提高行动战斗的感觉,eso战斗,所有的命令都可以在这个网站上看到,都是围绕机会使用耐力栏允许玩家冲刺,阻碍,中断攻击和躲避人群控制的能力。通过选择性地使用这些战略能力,感受动态战斗,坚持转基原理MMO的设计至关重要。专业玩家网游戏工作室项目论坛全面开放,欢迎所有游戏工作室加入。

原文

There are 2 targeting systems in the Elder Scrolls Online Combat. The first one is the soft-lock targeting, which essentially means that you take your crosshair, which is in the middle of your screen and you place it on the enemy that you want to attack. As long as you keep that crosshair reasonably close to the target, you will land your attack. If your aim sucks, you’re going to completely miss. This applies to both ranged attacks from archers and mages, as well as up-close and personal melee attacks.

The second targeting system is similar to TAB-targeting from other MMOs. This allows you to focus a specific enemy within a group. It’s important to note though that even with the TAB-targeting system, you still have to use the soft-lock system in conjunction with it. What is TAB-targeting? Let’s say that if we have a group of 5 enemies all clumped up and you want to target a specific enemy, let’s say you want to target the healer; you can TAB-target, find the healer, and all of your attacks will land on that target as long as you are still using the soft-lock system effectively.

In order to enhance the action combat feel, combat in eso, which all commands could be seen in this site, focuses around the opportunistic use of a stamina bar which allows the player to sprint, block, interrupt attacks and escape crowd control abilities. By selectively using these strategic abilities, combat in The Elder Scrolls Online feels dynamic, despite adhering to turn-base fundamentals which are critical to MMO design.

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