美服《荒野星球》正式启用以玩家为中心的破坏活动更新

2014-08-01 861

《荒野星球》玩家现在可以登录到游戏中来看看所谓的“破坏活动”的最新更新。此更新专门集中在PvP的行动中,包括新的Daggerstone Pass战场,也包括整体的PvP体验的显著改变。

开放世界PvP和PvP统计

我们意识到,一些开放世界PvP情况,意外的方式与作战治疗冲突,特别是世界首领遭遇战需要超过20个50级的玩家。为了解决这些问题,我们已经使其分开,新的PvP治疗效果比开放世界的PvP效果稍微好一点,我们正在寻找办法,以防止过早统计的通货膨胀,特别是关于对引进的PvP收视率接近于在游戏中的统计评级:

*铠甲,小工具和爱好者的PVP额定值,玩家评分值已经减少。这是必要的,由于后端的配方的变化,将采取目前的PvP等级值,并将其转换成无意高功率和防御值。

*随着这种变化,你需要在每个级别获得玩家等级的金额,增加你的PvP防御,同时会减少PvP能力。专业玩家比价器为外服游戏担保比价和担保交易。

原文

WildStar players can now log into the game to check out the latest update called 'Sabotage'. This update is specifically centered on PvP action and includes the new Daggerstone Pass battleground and also includes significant changes to the overall PvP experience.

Open World PvP and PvP Stats

We recognize that some Open World PvP situations could conflict with combat healing in unintentional ways, particularly for the World Boss Encounters thatrequire more than 20 Level 50 players on hand. To address these issues, we have split up the new PvP Healing effect to have a slightly better effect inOpen World PvP than in Instanced PvP.ItemizationFinally, we’re looking at ways to prevent premature stat inflation, particularly in regards toward bringing PvP ratings closer in line to Stat ratings inthe game:
 
*PvP Rating values from armor, gadgets, and buffs have been reduced. This is necessary due to the changes in the backend formula, which would havetaken the current PvP Rating values and converted them into unintentionally high Power and Defense values.

*Along with this change, the amount of PvP Rating you’ll need at each level to gain an appreciable increase in your PvP Defense and PvP Power hasalso been reduced.

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