美服《英雄联盟》第三方P2P支持程序“潘多媒体加速器”即将移除

2014-08-14 3799

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潘多媒体加速器即将移除
在几个补丁中,我们将陆续把安装程序和补丁包中的第三方程序:潘多媒体加速器移除,改程序主要用来帮助我们进行对等文件交付。作为点对点服务,潘多之前允许玩家从附近联盟玩家那里得到需要的补丁文件,而不是通过很遥远的服务器。虽然不再使用潘多媒体加速器,到哪我们计划开发自己的点对点的解决方案,加速修复过程,让游戏更快。
当潘多删除之后,《英雄联盟》将弹出选项,帮你简单地将其从电脑中移除。我们建议你看到提示时就动手移除,因为游戏不再使用该款软件,且在研发自己的解决方案。

在那之前,某些玩家在登陆游戏的时候可能会看到操作系统不同的提示信息。这是我们开发点对点过程中的信息采集措施,弹出将请求允许修改防火墙设置一个名为“防暴P2P”的应用程序。如果你允许该程序运行,它将在你进行补丁的时候收集网络配置信息,但不会记录任何个人或身份信息。具体地说,它可以让我们知道哪类型的网络配置是最常见的,通常在同一区域网络(家里、办公室电脑咖啡馆,等等)会有多少玩家。我们将使用这些信息来指导点对点的解决方案开发。
我们将继续提供更新,请留心或注意即将到来的更多的细节!专业玩家网,网游工作室门户站,为所有游戏工作室提供游戏打金技术,游戏防封技术。

 

原文

 Upcoming Pando Media Booster Removal
 In a few patches we’ll be removing a defunct 3rd party program from our installer and patcher, called Pando Media Booster, which used to help us with peer-to-peer file delivery. As a peer-to-peer service, Pando previously allowed players to get the patch files they need from other nearby League players, instead of pinging our servers which may be farther away. Though we’re no longer using Pando Media Booster, we’re planning to develop our own peer-to-peer solution in the future to speed up the patching process and get you in game faster.
When Pando Media Booster is removed, League of Legends will display a pop-up giving you the option to remove the program from your computer with a single click. We recommend removing it when prompted (or manually removing it now) since we no longer use this service and are in the process of building our own solution.
Before then, some of you might see a different pop-up from your operating system when you launch League of Legends. This is an information-gathering step in our peer-to-peer development process. The pop-up will ask for permission to modify firewall settings from an application called “Riot P2P”.  If you choose to allow this application, it will collect details on your network configuration while you patch (not when you’re in game) but will not record any personal or identifying information.  Specifically, it will let us know which types of network configurations are most common and how many players are typically on the same area network (home, office, PC café, etc.). We’ll use this information to guide development of our native peer-to-peer solution so LoL can eventually provide the benefits of peer-to-peer technology for patching.
We’ll continue to provide updates as we move closer to introducing our peer-to-peer solution. Keep an eye out for more details on the upcoming removal of Pando Media Booster in the Patch Notes!

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