美服《激战2》9月份功能包:职业平衡调整说明(一)

2014-08-19 976

平衡变化
今天,我们一起来看看9月份功能包中的平衡变化。
元素使
在游戏各部分以及构建多元化的利益中,元素使的咒语很受欢迎,现在我们打算借由此次功能包的契机,发展其他类型的实用技能。例如,风暴符文的空气和火现在将视自己的情况而定。此外,我们将重新调整一些目前没有足够回报或太难以使用的新大师特征。最后,我们将解决龙卷风和炽热的Greatsword精英技能。我们将做一些可用性改进,缓和一些意想不到的功能。
工程师
在平衡过程中,我们将专注于提供一些很少使用的包。使用此更新,大家将看到药剂会多了些小功能,像灵丹妙药R,我们改变也删除固定化。同样,我们看了几个小功能,打算更新他们的目的和定义,更明确的使用。

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守护者
对守护者做的平衡调整是改善一些不太受欢迎的实用技能,打开支持和进攻中的某些构建多样性。精神武器的一些技能已经得到了调整,包括更多的支持功能。精神弓的指挥能力也得到了改善,现在可以治疗整个目标区域而不仅仅是弓的附近范围。我们也调整了守护者的精英技能;书籍收到了相当数量的变化和生活质量更新。
幻术师
催眠师在多个领域都进行了调整。对于这个更新中,我们关注的是提高多个特征、实用技能、武器技能和幻想。我们看了一些新的大师特征。现在已经改变了权杖,使其距离我们所期望的样子更近了一步。此外,我们还做了进攻咒语的改善,重新修改了模仿能力,现在它可以复制敌人所有的福利。

 

原文

Balance Changes in the September 2014 Feature Pack
Hello, all! I’m Karl McLain, one of the game designers here at ArenaNet. I’m here to tell you about the direction we’re going with balance changes in the September 2014 Feature Pack.
Elementalist
The elementalist’s cantrips are popular in all parts of the game, and in the interest of promoting build diversity, we’ll be using the feature pack as an opportunity to work on other types of utility skills. For example, the fire and air storms from the Glyph of Storms will now apply conditions of their own. In addition, we’ll rework some of the new grandmaster traits that currently don’t have enough of a payoff or are too difficult to use. Finally, we’ll be addressing the Tornado and Fiery Greatsword elite skills; we’ll make some usability improvements and tone down some of their unintended functionality.
PVP-Ele-Engi
Engineer
In this balance pass, we’ve focused on giving some love to lesser-used kits and several non-kit utilities. With this update, you’ll see some changes to a few of your elixirs that will give them a bit more functionality, like Elixir R, which we’ve altered to also remove immobilized. Likewise, we’ve looked at a few of the gadgets and updated them to have a more defined purpose and a clear use.
Guardian
With the guardian, our intent for this balance update is to improve some of the less popular utility skills and open up some build diversity in both support and offense. The active skills of some of the spirit weapons have been reworked to include more supportive functionality. One change we’re excited to tell you about is Spirit Bow’s command ability, which will now heal in a targeted area rather than just around the bow itself. We’ve also adjusted the guardian’s elite skills; the tomes have received considerable number changes and quality-of-life updates.
Mesmer
The mesmer has seen adjustments in a few areas. For this update, we’re looking at improving multiple traits, utility skills, weapon skills, and illusions. We’ve taken a look at some of the new grandmaster traits and improved upon their original implementation. We’ve altered the scepter a bit, pushing it more toward the condition role we would like it to have. In addition, you’ll see some awesome improvements to offensive mantras and a rework of the Mimic skill, which will now copy all boons on your target to yourself.

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