美服《激战2》9月功能包:新职业平衡说明(二)

2014-08-19 1072

平衡变化
今天,我们一起来看看9月份功能包中的平衡变化。
死灵法师
死灵法师重点是通过功能和特点来改善他们的生存能力以及提高近战的整体有效性和冲突武器。你会看到匕首自动攻击将同时攻击两个目标,而斧头的动画也更流畅。随着武器技能更新,你的实用技能已经更新,提供更多的生存能力。
游侠
在此次平衡更新中,来发团队向游侠投注了特殊的关爱。游侠的驯兽师纹章将做调整,被新的捕食者攻击取代。有了这种变化,驯兽师纹章的影响将进入基线技能。我们也会更新一些Beastmastery特征,去除宠物特异性,允许选择想使用的宠物而不是特征本身。随着这些改进,我们将更新不少武器技能,提高他们的基本功能和响应性。
盗贼
盗贼的目标是通过改进新大师特性,通过小调整增加其他的总体价值特征。例如,有毒的光环现在将使用自己的数据而不是你的盟友,所以如果你的条件破坏,你的共享毒液将比以往任何时候都更有效。和死灵法师一样,你会看到匕首自动攻击的目标数量增加。此外,我们将提高手枪攻击的范围。

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战士
在这个更新中,我们将调整战士使用和失去了怒气值的方式。我们觉得战士把怒气值控制得太好了,所以失去怒气或一直保持怒气并没有什么太大的区别。我们将调整怒气值,这样如果就你错过的爆发能力它就会消失,或是当你退出战斗时,它增加的就会很缓慢。
2014年9月功能包正在进行,而我们极对其带来的平衡调整感到无比的期待。 专业玩家网游戏工作室项目论坛全面开放,欢迎所有游戏工作室加入。
 

 

原文
Necromancer
Our focus for necromancers in this balance update has been on improving their survivability through utilities and traits as well as improving the overall effectiveness of their melee and skirmishing weapons. You’ll see that the dagger auto-attack will now hit two targets, while the axe’s animations have been tuned to be more fluid. Along with weapon skill updates, your utility skills have been updated to provide more survivability over time.
Ranger
The balance team has given the ranger a lot of love during this balance update. Rangers will be seeing a rework of Signet of the Beastmaster, which will be replaced by a new trait entitled Predator’s Onslaught. With this change, Signet of the Beastmaster’s effects will be rolled into the baseline signet skills. We’ll also be updating several Beastmastery traits to remove pet specificity, allowing you to choose which pets you’d like to use rather than the traits themselves requiring a specific family. Along with these improvements, we’ll be updating quite a few weapon skills to improve their base functionality and responsiveness.
Thief
The goal for the thief during this balance pass has been to improve upon the new grandmaster traits that were recently added and increase the overall value of a few other traits through small tweaks. For example, Venomous Aura will now use your own stats rather than your allies’, so if you’re a master of condition damage, your shared venoms will be more effective than ever. As with the necromancer, you’ll be seeing increases to the number of targets that your dagger auto-attacks can strike. Additionally, we’ll be introducing a small range increase for pistol attacks when using the Ricochet trait.
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Warrior
In this update, we’ll be adjusting how the warrior uses and loses adrenaline. We felt that the warrior maintained their adrenaline a little too well, in that there wasn’t a real consequence to missing with an adrenaline skill or simply keeping it from fight to fight. We’ll be adjusting adrenaline so that it’s lost if you miss with a burst ability as well as draining slowly when you exit combat. The September 2014 Feature Pack is on its way, and we’re extremely excited about the balance changes it will bring!

 

 

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