美服《暗黑3:终极邪恶版》地牢爬行引入到下一代主机中

2014-08-21 1258

推出《暗黑3:终极邪恶版》,将地牢爬行引入到下一代主机中。通过结合《夺魂之镰》的扩张,暴雪将全新的军团玩家带到庇护所世界。但是到达那里有多容易,工作室一路上会学到什么教训?在GamesCom期间,Gareth Harmer与游戏总监Josh Mosqueira讨论暴雪发布的所有四大平台的征程。

2013年2月,暴雪娱乐让大家大吃一惊,该工作室宣布,《暗黑3》将前往控制台。从那时起,原来的游戏已经进入PlayStation 3和微软Xbox 360,引入控制台业主进入地牢爬行的混乱形式。截至昨日,在行动中可以得到新一代业主,《暗黑破坏神3:终极邪恶版》在四个PlayStation和Xbox系统中推出。包括扩展的《夺魂之镰》,延长运动,带来了新的十字职业。

我一直是《暗黑3》的沙发型合作社的忠实粉丝,以独奏为中心的PC的变体会有不同的感受。考虑到这一点,我与游戏总监Josh Mosqueira讨论关于控制台的所有事情。他跟我分享旅途,说服持怀疑态度的观众,通过实现缩短PC和控制台变体之间的差距的目标。专业玩家网游戏工作室联盟,全面开展游戏工作室论坛项目,方便游戏工作室交流。

原文

Launched yesterday (August 19), Diablo III: Ultimate Evil Edition introduces the dungeon crawler to next-generation consoles. By combining the base game with the Reaper of Souls expansion in a single box, Blizzard looks set to bring a new legion of players to the world of Sanctuary. But how easy was it to get there, and what lessons did the studio learn along the way? During Gamescom, Gareth Harmer spoke with game director Josh Mosqueira about the journey from joining Blizzard to releasing on all four major platforms.

Blizzard Entertainment surprised everyone when, in February 2013, the studio announced that Diablo III would be heading to console. Since then, the original game has arrived on both PlayStation 3 and Xbox 360, introducing console owners to a new form of dungeon crawling mayhem. As of yesterday, next-generation owners can also get in on the action, with Diablo III: Ultimate Evil Edition launching on all four PlayStation and Xbox systems. The new box also includes the Reaper of Souls expansion, extending the campaign and bringing in the new Crusader class.

I’ve been a big fan of Diablo III’s couch-based co-op, and the different feel it has to the solo-focused PC variant. With that in mind, I caught up with game director Josh Mosqueira at Gamescom to talk about all things console. He shared the journey with me, from the early days of convincing a skeptical audience, through to future goals of shortening the gap between PC and console variants.

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