美服《精英:危险》Beta测试初体验 身临其境&迷失太空

2014-08-21 1375

《精英:危险》Beta 预览
鉴于《精英:危险》已经尽可能的让玩家感觉到身临其境,显而易见,这个游戏可能很快就会深受喜爱。但事实比这更复杂。面对着巨大的监控器和环绕声设置,是不是感觉自己正待在星际战斗机的驾驶舱?确实如此。玩家可以自由的参观,看到所有的控制器,或在开火的时候看到扣动扳机的手指。整个过程内容丰富、引人入胜,作为太空飞行模拟器的粉丝,这款游戏可以说是乐土。

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但是,游戏有一个问题。在其当前状态,《精英:危险》是非常难玩的。你可能会思考正是这一点,这是一个模拟,绝无仅有的将你放置在航天器的控制控制台——遨游太空。很不幸,这就是游戏的本质。在某个星球上飞和在太空费是很不一样的;在太空中,你没有任何向地面一样的持续可靠的参考点。当你在飞机上翻倒,你知道自己倒了,然后很容易就调整过来;但在太空中,到处都是黑暗的,你不仅很容易就会翻倒、混乱、迷失,还可能会有晕船的感觉。你也可能会得到一个坏晕船类。这很难对付。
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原文

 
 Elite: Dangerous Beta Preview
Given that Elite: Dangerous is built to be as immersive as possible, it stands to reason that this game might quickly become one of my favorites. But it’s more complicated than that. With my big monitor and surround-sound setup, do I feel like I’m in the cockpit of an interstellar fighter? I do. I can free look around, see all of the controls, even see my own boobs, or the pull of the trigger finger when I fire my weapons. The entire experience is just utterly rich and engrossing, and for fans of space flight simulators, I imagine the game is abit of a promised land.
There’s just one problem! In its current state, Elite: Dangerous is extremely difficult to play. You might be thinking that’s rather the point, it’s a simulation, and not just any, but one that drops you in front of the controls of a complex spacecraft – in space. That’s just it, unfortunately. There’s a huge difference between flying on a planet, and flying in space. In space, there isn’t the constant, reassuring point of reference called the ground. When you’re upside-down in a jet, you know you’re upside-down and have a much easier time re-orienting yourself. In space, there’s blackness everywhere, and it’s terribly easy to not only get turned around, mixed-up, and lost, you’re also likely to get a bad case of motion-sickness. I know I did. It was not fun.

 

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