美服《激战2》跨服系统最新调整说明:新增全球公会

2014-08-26 1154

跨服系统持续改进
我们将利用2014年9月功能包,给大家带来一些令人兴奋跨服系统调整。
自2014年4月功能包发布以来,我们一直在对跨服系统进行改进。在常规的更新中,我们做出了很多调整,并有目的的改善我们所说的“诚信”指标,这是我们衡量该系统在的工作有效性以及在指引你跟来自同一团队、公会、主世界甚至同一语言的玩家一起进入某一禁地的标准。因为进化一直都在顺利进行,你可能没有注意到太多的改变,但随着时间的推移,指标变得更加好用。我们不会就此止步:随着第二个功能包的发布,我们引进了一些新系统,并努力使核心系统更有效!
全球公会(北美和欧洲)

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跨服系统发布时,我们就说过,我们会专注于公会未来的改进,现在我们准备引进北美和欧洲全球公会系统! 该系统已经在中国推出,我们很兴奋地把它交给其它地区。不再是一个世界一个工会章程,公会中的所有——银行、积分、影响力和更新——将和所有世界共享。
你所在公会的影响和积分将全部合并到全球公会。确保你没有丢失任何东西,合并后的积分将超过一般的上限值250。但,公会将无法获得更多的积分,直到该阈值下的计数恢复。
你在任意世界解锁的更新都将应用到全球公会。如果你在多个世界打开相同的更新,影响力和积分的花费将会退还。再次,退还的积分可以超过正常限度,但无法获得更多的积分。
在任何世界解锁的公会耗材也将适用于全球公会。为此,存储的消耗品的数量可以突破普通的数量限制,但无法建立新的相同类型的耗材。
公会提升将回到你的公会库存,你必须重新激活。
属性数据最高的公会库存将成为全球公库存。如果在多个世界你的公会有相同数量的插槽,它最多会选择的一个物品。但,其他世界银行中的额物品并不会丢失。
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原文

 
Continued Improvements to the Megaserver System
We’ll be using the September 2014 Feature Pack to bring some exciting changes to the megaserver system!
Since first introducing it in the April 2014 Feature Pack, we’ve kept on improving the megaserver system on a regular basis. A lot of those changes were made during regularly scheduled updates and were targeted at improving what we call “integrity” metrics, which are how we measure how well the system works to get you into a map instance with people from your party, guild, home world, and language. Because the evolution was continuous and smooth, you might not have noticed much change, but the metrics got a lot better over time as we kept making the system smarter. We won’t stop there: with the second feature pack, we’re releasing some new systems and working to make the core system more effective!
Global Guilds (New to North America and Europe)
When we released the megaserver system, we told you that we’d be focusing on guilds for future improvements, and now we’re ready to introduce the global guild system to North America and Europe! This system has already been rolled out in China, and we’re very excited to bring it back over to our other regions. Instead of having a separate guild chapter on each world, everything in your guild—your bank, merits, influence, and upgrades—is now global and shared across all worlds. We built this in a way that makes sure that nothing is being lost for anyone:
The influence and the merits that your guild earned in each world will now be combined into your global guild. To make sure that you’re not losing anything there, the combined merits quantity can go over the normal limit of 250. However, your guild will not be able to earn more merits until the count gets back under that threshold.
Any upgrade you’ve unlocked on any world will be available in your global guild. If you’ve unlocked the same upgrade on multiple worlds, the influence and merit cost will be refunded. Again, the refunded merits will be allowed to exceed the normal limit, but you will be unable to earn more merits while over the limit.
All guild consumables unlocked on any world will be available in your global guild. For this purpose, the number of consumables in stock can go over the usual limits, but you will not be able to build new consumables of the same type before going back under the usual threshold.
Guild boosts that are enabled will be returned to your guild inventory and you will have to reenable them from your global guild to activate them.
The guild vault from the world that had the highest number of slots will become your global guild vault. If your guild had the same number of slots on multiple worlds, it’ll pick the one with the most items. However, the items from other worlds’ banks will not be lost—instead, their contents will be put into extra slots, which will only be available to withdraw from and will disappear once empty.

 

 

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