美服《魔兽世界》德拉诺之王最新开发者说 众多更新调整正在进行中

2014-08-26 1041

德拉诺之王
在新模型中保持角色的灵魂是很重要的,所以玩家对新模型的感觉应该是老版本的高质量升级版。在设计过程中,玩家对此目标的实现给与了大量的意见和帮助。
更像人类的种族有更多的玩家敏感性变化,因为玩家更习惯之前的角色模型。其他种族,如牛头人,变化就不是很明显。
团队一开始在进行思考的时候,要塞叫做前沿堡垒。最终的结果是今天我们看到的要塞,它最终解决了玩家到底可以做什么的问题。
在大多数情况下,玩家都受到了数值压缩。
职业能力的数量有点失去控制,因为《魔兽世界》在推出的时候,大多数的职业已经有了足够的能力,但还是有越来越多的能力被添加到游戏中。我们已经到了必须做出修剪的时候了。
多年来武器战士的设计迷失了方向,离魔兽发布之初武器的感觉越来越远。德拉诺之王做出的改变应该会解决这个问题。
冬拥湖发布后,托尔Barad就走错了方向,因为它更关注战场游戏而不是世界PvP方面。不过冬拥湖确实感觉像一场史诗战斗。
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原文


Warlords of Draenor - Dev Interviews
Retaining the soul of the character with the new character models is very important, so players should feel that the new model looks like a higher quality version of the older one. Players have helped to address areas in which the models fell short of that goal during the design process.
The more human like races have more player sensitivity to changes, as players are more in tune with how their character looked before. Other races, such as Tauren, are a little harder to spot changes on.
Garrisons were originally called Frontier Forts when the team was brainstorming. Eventually the idea was refined to the Garrisons we see today, which finally answer the question of what players would actually do with player housing.
For the most part, players have accepted the stat squish.
The number of abilities classes have has gotten out of control, as most classes had enough abilities at WoW's launch, but more and more have been added since then. We finally reached the point where pruning had to be done.
The design of the Arms Warrior lost its way over the years, moving away from what Arms felt like when WoW was launched. The changes in Warlords should solve this and bring back the identity of the spec.
Tol Barad went the wrong direction after Wintergrasp, as it focused more on battleground like gameplay instead of the World PvP aspect. Wintergrasp did feel like an epic battle though.

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