美服《永恒之柱》 无限引擎归来 它是经典RPG游戏的基础

2014-08-28 1222

《永恒之柱》,黑曜石crowdfunded的发展,显示有多少人关注90年代的RPG游戏。无限引擎是经典RPG游戏的基础,像博德之门和冰风谷,《永恒之柱》,黑曜石希望夺回黄金时期。

如果你持有的标题和博德之门一样代价高昂,因为天堂粉丝紧紧抓住 Ocarina of Time,那么很可能你会真正享受《永恒之柱》的复古风格。如果,另一方面,你倾向于《巫师3》,《龙腾世纪》,以及最近的Bethesda RPGs,RPG朝真正的方向发展。《永恒之柱》带回手绘景观,鸟瞰视图,混合实时战斗。

《永恒之柱》最终的上市日期有望在今年冬天,在测试期间,游戏看起来很完美。如果你怀念BG和IWD,或建立在无限引擎上的任何比赛,我一定会密切关注黑曜石的《永恒之柱》以及出版的悖论。游戏项目、游戏工作室辅助工具、游戏防封技巧,专业玩家网游戏工作室联盟,是网游工作室必选网站。

原文

Pillars of Eternity’s crowdfunded development by Obsidian shows just how much people love their 90s RPGs. The Infinity Engine was the base of classics RPGs like Baldur’s Gate and Icewind Dale, and with Pillars of Eternity, Obsidian hopes to recapture the make of that golden era.

If you hold titles like Baldur’s Gate as dearly as Nintendo fans hold onto Ocarina of Time, then chances are you’ll really enjoy Pillars of Eternity’s throwback style.  If, on the other hand, you’re of the mind that games like the Witcher 3, Dragon Age, and recent Bethesda RPGs are the real direction the RPG should be headed, you might be less than impressed. Pillars of Eternity brings back the hand-drawn vistas, the bird’s eye view, and the mixture of paused and real-time combat.

The final launch date for Pillars of Eternity is still on track for winter of this year, and the game’s looking pretty solid in this backer beta period. If you fondly remember countless hours with BG and IWD, or any games built on the Infinity Engine, I’d definitely be keeping a close eye on Pillars of Eternity from Obsidian and published by Paradox.

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