美服《激战2》 九月份的一些变化会使得新玩家过得很辛苦

2014-09-02 892

九月份,意味着《激战2》将要经历一些大的变化。最近,PvP一直是人们关注的焦点,带有新功能,并推出了一些令人兴奋的比赛。然而,在过去的一周里我们看到一个巨大的转变,使游戏更吸引新玩家,但这些变化真的可行吗?

虽然有些人认为这是《激战2》的弱点,即将结束,我相信它实际上是刚刚开始。在游戏的开始做的最正确的是让你面对威胁。而不是把你放在有老鼠的下水道中。相反,你与马人或鬼魂的军队并肩作战!

在每场比赛的前5分钟或10分钟我都会教玩家如何玩游戏,展示,并使其适用于所有的机制。九月份将会有很多变化,将开始锁定新玩家,比如反弹的能力,甚至使用航点。要获得这些能力,玩家现在将要达到等级里程碑。这是在中国发布使用的模型,虽然我不记得每一个里程碑,似乎新玩家并不会充分发挥《激战2》直到15级左右。

September is here, which means Guild Wars 2 is going to go through some big changes.  Lately PvP has been the center of attention, with new features announced, and the launch of some exciting tournaments.  However, we saw a huge shift this past week, showing more attention towards making the game more appealing to new players, but will these changes actually work?

While some believe it’s the end game that is the weak spot in Guild Wars 2, I believe it’s actually the very beginning.  One thing the start of the game does right is it pits you up against a real threat.   Rather than just putting you in a sewer with a bunch of rats.  Instead, you’re thrown into battle with centaurs, or even an army of ghosts!

Nearly every game I’ve played or worked on takes the first 5 or 10 minutes to teach players how to play the game, showing, and making them apply, all the mechanics.  The changes coming in September are going to start locking things out for new players, such as the ability to rally, or even use waypoints.  To gain access to these abilities, players will now have to reach level milestones.  This is the model used in the Chinese release, and while I don’t remember every milestone, it would seem like new players won’t actually get to play the full Guild Wars 2 till about level 15 or so.

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