《激战2》:指挥系统的作用以及未来更贴近玩家需求所做出的变革

2014-09-03 889

在世界对战中帮助玩家脱困的最好一定一种东西就是指挥系统。它的设计致力于帮助玩家面对敌人时有条理和更好的保护目标,同时也可以捕获对方目标。与此同时系统也是一个伟大的事物,在9月份它将通过彻底的检查来完善自身。

从一开始指挥系统已经成为了《激战2》世界对战系统中的重要组成部分,但显然补丁的改变未曾跟随上玩家的需求。在即将到来的补丁会解决这个问题。很难说明这些改变会有着什么影响,但可以肯定的说他们在正对的方向上迈出了正确的一步。并且随着ArenaNet着手为系统制作出更多的改变,看来我们朝向参与有秩序的战场系统又更近一步。专业玩家网,网游工作室门户站,为所有游戏工作室提供游戏打金技术,游戏防封技术。

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原文

One of the best things in World vs World that helps out players is the commander system. This is designed to help players get organized and better protect objectives against enemies, as well as capture enemy objectives. While this system is by and large a great thing as it is, in September it is going to be going through an overhaul to help improve it.

The commander system has been an integral part of Guild Wars 2’s World vs World system since the beginning, but in previous patches it was never altered to keep up with what players were needing. With this upcoming patch that is going to be resolved. It’s hard to tell exactly what the effects of these changes are going to be, but it is safe to say that they are definitely a step in the right direction. And with ArenaNet looking at making further changes to the system, it looks like we’re heading into a much better system for partaking in organized battlegrounds!

 

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