《荒野星球》新推出的媒体服务器可有效解决玩家名称的冲突和人口问题

2014-09-05 991

从技术上来说,服务器已经消亡。在昨天Nexus报道的实时播报期间,Carbine工作摄确认现有领域将被弃用并被4个巨型媒体服务器所取代-每个区各两个。其设想是在开放世界中把玩家集合在一起来提高游戏经济和更简便的找寻团队内容。

这是个引人注目的提议。为了解决玩家名称的冲突,每个角色将会有个强制的姓,并当经历更改后会标记为强制重命名。所有介绍,文章和社交名单也将转移到新的媒体服务器。如果你不能等待密集人群体验,Carbine已经降低了转服费用。

但这足以解决《荒野星球》的人口问题吗?在这周的专栏里,我们将对其他、影响动作战斗MMO的主要问题深入探访,并且Carbine将如何做才能确保这是他们迄今最成功的补丁。 专业玩家网游戏工作室联盟,全面开展游戏工作室论坛项目,方便游戏工作室交流。

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原文

Technologically speaking, servers are dead. During yesterday’s livestreamed Nexus Report, Carbine Studios confirmed that existing realms will be thrown out and replaced with four giant megaservers – two for each region. The idea is that it will concentrate players together in the open world, improve the in-game economy and make group content easier to find.

It’s certainly a compelling proposition. To get around any player name clashes, every character will have a mandatory surname, and will be flagged for mandatory rename when the changes go live. All guilds, circles and social lists will also be transferred to the new megaservers. And if you can’t wait for that high-population experience, Carbine has dropped the charge for server transfers.

But is it enough to fix WildStar’s population woes? In this week’s column, I’ll be taking a closer look at some of the other major issues affecting the action combat MMO, and what Carbine can do to ensure this is their most successful patch yet.

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