《激战2》为了让新玩家获得好的游戏体验对游戏做出了一些改动

2014-09-05 975

许多MMORPG开始时都有点难以上手,《激战2》也不例外。游戏中有许多要做的事情,还有许多特质需要去适应。为了帮助新玩家逐步适应到游戏中,ArenaNet正实施一些改变去帮助提升速度和获得游戏如何运作的更好(更快)的理解,怎样快速提升等级和探索世界。最终结果是使游戏更容易上手和参与其中,不需要不断的在聊天中询问或被迫在游戏之外的搜索东西。

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修订内容方向系统

激战2中最好的系统之一就是当面临故事要求时可以告知你去哪里。由于它能显示出从何处穿越,即使从一个地图到另一个地图也很简单。这解决了很多经常体验到的探索烦恼。

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减缓信息的涌现

为了帮助新玩家不被游戏中包括不同系统和选项的大量注意信息所淹没,出现了一个作为等级提升奖励的系统。事情被逐步带入以便玩家可以一次处理一个方面,而不是全然不顾,得到所有的可能性有关的大量信息,然后独自分辨出哪些可能是他们的。

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故事情节的改动

故事情节被改动如一整个章解锁一次。而不是做单独的要求然后在额可以参与下一个情节要求前有一个(偶尔长)的间隙,你现在可以在继承中全打开。

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数值改动

现在数值更分散并且更显而易见,而不是每个等级提升获得的数值。当用老方法和新方法比较数值增加时效果表明和以前一样,但新方法使得改动更为突出(并且增加成就和发展过程中的感觉)。

总结

新改变不会影响到任何老玩家。而新瓦加将收益与精致的故事情节和路径,玩家仍能自由选择如何在世界中进步和升级。仍有可能仅仅通过sPvP或WvW战斗或者选择你感觉最舒适的区域来升级。然而,与此同时,它可以帮助那些不确定如何处理到去哪里的玩家。 游戏项目、游戏工作室辅助工具、游戏防封技巧,专业玩家网游戏工作室联盟,是网游工作室必选网站。

原文

Most MMORPGs are a bit difficult to grasp at first, and Guild Wars 2 is no exception. There are a lot of things to do within the game, and a ton of special qualities you need to get used to. To help new players ease into the game, ArenaNet is implementing some changes to assist with getting up to speed and gaining a better (and faster) understanding as to how the game works, how to progress through the levels, and explore the world. The end result is a game that is much easier to grasp and get involved with, without the requirement of constantly asking questions in chat or being forced to research things outside of the game.

A Revamped Content Direction System

One of the best systems Guild Wars 2 has is that when it comes to the story quests, it tells where to go. Even getting from one map to another is easy due to it showing where to cross over each one at. This cut out a lot of the annoyances that are often experienced with questing.

Slowing Down the Rush of Information

To help keep new players from becoming overwhelmed by the massive amount of information the game includes in regards to its different systems and options, there is now a new system that is considered as a reward for leveling up. Things are gradually brought into the game so that new players can work on one aspect at a time, rather than being thrown out there, given a lot of information about all of the possibilities, and then being left to figure out what they like on their own.

Storyline Changes

The storyline is being changed such that an entire chapter unlocks at one time. Rather than doing a single quest and then having a (sometimes long) gap before being able to take part in the next quest in the line, you can now knock them all out in succession.

Stat Changes

Rather than having stats that increase with every level, they are now being spread out more and are more easily visible. The effect is stated to be the same as before when it comes to comparing stat boosts in the old method and the new, but the new one makes these changes more prominent (and boosts the feeling of achievement and progression in the process).

Conclusion

These new changes aren’t going to affect anything for more experienced players. While new characters will benefit from the more refined storyline and paths, players are still free to choose how they want to progress through the world and level up. It is still possible to level up solely through sPvP or WvW combat, or by choosing the zones you feel the most comfortable with. At the same time, however, it helps those that aren’t sure what to do with figuring out some ideas on where to go.

 

 

 

 

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