《上古世纪》劳动系统对游戏经济的发展有着相当好的作用

2014-09-06 1849

这不是为了让我出名,但我要挺身而出说明,正如Mzccarthur在我们论坛上说的那样,我还真有点喜欢劳动点数系统。这有很多原因。让我解释下,在PITCHFORKS出现前,人们要求我赞成“PAY 2 WIN”,然而我认为应该对系统做出改进,我对我的理念仍有相当的信心,劳动系统对整体经济的健康更好并且XLGAMES仍希望我们玩游戏。

现在,我没有很多时间去测试劳动系统最近的改动,劳动点数药剂和Archeum Boxes(大卫在TTH公开报道)的添加。

所以,你会接受它,但我知道的是Trion已经积极听取并对玩家在封测和补丁间的先期反馈做出了回应。在任务奖励上的劳动点数已经取消了,由于所有装备制作来自现金商店,并且拍卖权限已经对所有玩家开放(尽管non-Patrons仍要为永久权限支付少量费用)。无论如何,这就是我认为为什么劳动系统对游戏的整体健康有益的原因。最终我可能彻底的错了,但我认为XLGAMES和TRION的意图是好的(尽管也显然希望它能在F2P MMO现金商店上给他们带来点收入)。 游戏工作室联盟首选专业玩家网,集合所有网游项目,游戏辅助,等游戏赚钱方法。
 

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原文

This isn’t going to make me popular, but I’m going to come out and say it justlike Maccarthur says on our forums, I actually kind of like the labor point system. And there are a multitudinous reasons why. Before the pitchforks come out and people start claiming I’m pro “Pay 2 Win”, let me explain. While I think there could be some improvements to the system, I’m also fairly confident in my belief that the Labor system is better for the overall health of the economy and the game XLGAMES wants us to play.

Now, I’ve not had a whole lot of time to test the recent changes to the Labor System, the Labor Point potions, and the addition of the Archeum Boxes (which David at TTH covered fairly).

So, take this as you will, but what I do know is that Trion has actively been listening to and reacting on the player’s closed beta and alpha feedback between patches. Labor Point usage on quest rewards is gone, as is all crafted equipment from the cash shop, and AH access is now available to all players (though non-Patrons still have to shell out a small fee for permanent access). In any case, here are the reasons why I am a believer that the Labor System will be good for the overall health of the game. I may wind up completely wrong, but I think that XLGAMES and Trion have good intentions here (despite also obviously hoping it pads their wallets a bit in the F2P MMO’s cash shop).

 

 

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