美服《荒野星球》旗舰MMORPG很有趣 磨光的 独特的 好玩的

2014-09-06 1290

《荒野星球》有很多伟大的事情值得讨论。卡宾枪的旗舰MMORPG很有趣,磨光的,独特的,好玩的。有大量的内容可供两派使用,一个连贯的故事,大多凝聚在一起。非常容易吸引人,并提供了一些有趣的发展处理游戏系统和战斗。

边栏:几个星期前有人提到说银河电影的新守护者,可认为是星球大战的电影,我们应该得到的传1:幽灵的威胁。出于同样的原因,我发现《荒野星球》是游戏《星战:旧共和国》。

在我们开始本周专栏的话题之前,我想说《荒野星球》是不完美的。我喜欢《荒野星球》作战,职业和双派的叙述,游戏的功能主要是衍生物,抛光和演变,游戏玩法,我们已经打了多年的版本。卡宾枪的MMORPG不包括本身的荣耀和不一致的帧率。其整体设计借鉴了《魔兽世界》,似乎要更加努力地工作,以建立自己的身份,但这场斗争中,我想,给了《荒野星球》的最大优势。专业玩家网游戏工作室论坛集合所有游戏项目及游戏辅助,游戏加速器,是游戏工作室必上网站。

原文

There are a lot of great things that can be said about WildStar.  Carbine Studios’ flagship MMORPG is funny, polished, unique, and fun to play.  There’s a staggering amount of content available to play for both factions, and a cohesive story that mostly pulls it all together.  It’s extremely easy on the eyes, and offers some interesting developments in its handling of gameplay systems and combat.

Sidebar: someone mentioned a couple of weeks ago that the new Guardians of the Galaxy movie can be considered to be the Star Wars movie that we should have gotten instead of Episode 1: The Phantom Menace.  By the same token, I’m finding that WildStar is the game that Star Wars: The Old Republic should have been (sorry, SWTOR fans!).

Before we get to the topic of this week’s column, let me also say that WildStar is not perfect. I enjoy WildStar’s combat, classes, and two-faction narrative, the game’s features are mostly derivative, if polished and evolved, versions of gameplay that we’ve been playing for years.  Carbine’s MMORPG also doesn’t cover itself in glory with its inconsistent framerate.  Its overall design draws enough similarities to the likes World of Warcraft that it seems to have to work that much harder to establish its own identity, but this struggle, I think, gives birth to WildStar’s greatest strength.

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