美服《特拉之战》以时间为基础的能源系统 将发布在iOS和Android上

2014-09-09 834

《最终幻想》之父坂口坂口博信(Hironobu Sakaguchi)即将推出的战略RPG游戏《特拉之战》有一个能量系统,可以支付旁道。这不是一个功能,我们真诚地感到兴奋,不像游戏的其他部分。

看来它可能是,不过,很遗憾。你看,Destructoid采访了坂口坂口博信关于《最终幻想》的PAX Prime,并询问其自由发挥的模式。

随着时间的推移燃料耐力可以再生,但你可以支付,以加快这一进程。

显然,Sakaguchi强调,你不会被迫把钱花在《特拉之战》上。

不管你喜欢与否,今年十月在日本,《特拉之战》将发布在iOS和Android上。西半球的发布并没有得到证实,不过也可以预期。专业玩家比价器为外服游戏担保比价和担保交易。

原文

Final Fantasy creator Hironobu Sakaguchi's upcoming strategy RPG Terra Battle will have an energy system you can pay to bypass. It's not a feature we can honestly get excited about, unlike the rest of the game.

It seems that it might be, though, unfortunately. You see, Destructoid spoke to Sakaguchi about Terra Battle at PAX Prime, and asked about its free to play model.

The energy that fuels stamina regenerates over time, but you can pay to speed that process up.

Apparently, Sakaguchi was keen to emphasise that you won't be pressured to spend money on Terra Battle, mind.

Like it or not, Terra Battle is due to release on iOS and Android this October in Japan. A western release hasn't been confirmed yet but it is expected.

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