美服《黑色沙漠》 美服《黑色沙漠》领土战争的信息 每周公会都会捍卫被征服的土地

2014-09-26 1111

《黑色沙漠》第二类围攻是领土战争。大陆西部分为五大区域,每个人都会被赢得战争的公会来控制。在这些区域的屏幕的入口,将告知战塔的可能性,这将是开始战斗的第一步。境内的力学争夺类似于城堡的围攻,但在战术计划上根本不同,所有的参与者都是平等的,区内没有住所,他们可以隐藏并恢复生命和法力。一般来说它类似于其他网络游戏的领土战争。

要开始至少3种工会的领土争夺战,首先你必须设定自己的塔楼。绘制塔楼是由公会任务提供的。

该塔楼可以坐落五个区域之一,可供建筑工人使用,该合同必须在最近的城镇签署。确保你应该准备建设的人力资源,资源应该是储存在城市中,坐落于被包围的领土上,塔的建设可以由任何工会会员采取。

取得领土就要毁灭所有竞争对手的塔楼。一旦战场上只留下1个塔楼,那么,攻城结束,塔主获得领土的控制权。占有该地区,不仅有利于公会的声誉,而且还提供显著财政奖励。

炼金师,马夫,铁匠和其他所有商人都坐落于由行会控制的领土上,货物销售和购买的税率从0%到10%。

从领土移动到新领域可能会增加额外的税款——每转100-500硬币。

每个星期公会都会捍卫被征服的土地。专业玩家网,网游工作室门户站,为所有游戏工作室提供游戏打金技术,游戏防封技术。

原文

The second type of sieges in Black Desert is the territory war. The western part of the continent is divided into five broad regions, each of them will be controlled by the guild which wins the war. At the entrance of those regions the screen will notify the possibility of the battle tower, it will be the first step to start the battle. Mechanics battle for the territory are similar to the castle sieges, but it is fundamentally different in the tactical plan, all participants are on an equal footing, the district does not have shelters where they can hide and restore the health and mana. Generally it is similar to other MMO territory wars.

To start the battle on the besieged territory of at least 3 guilds first you must set their towers. Drawings for the tower are given by a guild quest.

The tower can be located anywhere on one of the five areas.it can be used for the construction workers, the contract must be signed in the nearest town. After securing the labor resources you should be prepared for the construction.The resources should be on the stock of the city, located on the besieged territory.The participation in the construction of the tower can be taken by any Guild member.

For the acquisition of the territory is necessary to destroy all the towers competitors. Once the battlefield has only 1 tower left, the siege ends, and the owners of the tower gains the control over the territory. Possession of the regions are not only good for the reputation of the guild, but they also provide significant financial rewards.

Alchemists, grooms, blacksmiths and all other merchants are located on the territory controlled by a guild, taxed from 0 to 10 percent of the purchase and the sale of the goods.

Any moves from regions to new areas can lead to additional taxes - from 100 to 500 coins per transfer.

Each week guilds will defend the conquered territories.

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