美服《上古世纪》Paladin 1.0代练构建 深入发展解决了之前没有解决的事情

2014-09-27 1192

Calc构建

首先感谢对第一个版本的大力支持,没想到能有20000的反馈。附带保持其更新的责任。在过去两个星期里我得到很多消息。所以在这里,我如何激活它。

自从我开始做第一个,游戏基本上已经改变了一些东西。现在,深入发展更有益。它解决了之前没有解决的事情。这允许我使用其他树状图作为额外的攻击增益和愈合,更好食物的引进。不需要投入更多精力。

这是一件好事,它允许我只投资4个点到生机论中,并获得瞬发愈合。一个很好的被动法力和魔法buff,现在也下降到了4个点。对于两个防御者和一个攻击加一个debuff核弹攻击。把这些结合在一起,你有一个很好的探索世界的构建。这是非常坚固、可调节的飞行。

比如:我有DPS重挫,愈合构建。而不必实际改变任何技能。我也必须重置技能点使用。但不必改变任何职业。在某些情况下可以从地下城拯救人员。此构建使得游戏更有趣。有一点要注意的是自夸咆哮,这不是在地牢中使用的一些东西。除非它会杀死一些东西。职业玩家游戏工作室论坛,为您提供游戏项目,游戏辅助,VPN,国外游戏资讯等最新信息。

原文

Calc Build

I would like to first thank you for the over whelming amount of support on the first build video. I didn't expect 20,000 views for it. But with that came the responsibility of keeping it updated. I got a lot of messages more so the past two weeks. So here it is and this is how I'm using it live.

Basically the game has changed some what since I made the first one. Now it's a little more beneficial to go further in trees. With that said I went more into Battlerage this time. Because it addressed things it just didn't before. This allowed me to use the other trees as extra attacks buffs and healing. And the introduction of better food. Has made less need to invest much into spirit.

This is a good thing it allowed me to only invest 4 points into vitalism. And get to instant cast heals. A nice mana passive and mana buff. As far as protection. I scaled that back as well. Now also down to 4 points. For two defense buffs, and a attack plus a debuff nuke attack. Put this altogether and you have a pretty good quest world build. That is pretty sturdy and adjustable on the fly.

For example I have dps tanked and healed in this build. Without actually having to change out of any the skills. I did have to reset point use. But never had to change any of the classes. And in some cases was able to save people in dungeons. In all this build has made the game even more fun for me. One thing to note Boastful Roar. Is not something to be used in dungeons. Unless you know it will kill something.

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