《光之子》大受好评 游戏公司表示以后会带来更多类似的游戏

2014-09-29 1765

Ubisofe的《光之子》没有得到《看门狗》那么多的关注度,但它大受好评,而且出版商想追求更多不仅仅是成为巨大的特许经营权游戏。

“我们为《光之子》感到很高兴,”Ubisoft蒙特利尔创作部的副总Lionel Raynaud在一个访问中告诉CVG。“团队做的很好而且游戏的接受度很棒。我们很荣幸可以传达一些新奇和独特的游戏,很多人惊讶到蒙特利尔居然在发售这种游戏。“

Raynaud说《光之子》团队在开发期间学习到了很多关于RPG的技术,并且在工作室中创建了一个新的核心小组。制作《光之子》的人员想在另一个小或大项目上重新在一起工作。然而《光之子》创作总监Patrick Plourde已离开团队着手于一个新项目了。

“是的,我们将鼓励其他像《光之子》那样的积极性,并且我们在未来将有机会拥有许多类似的游戏,”Raynaud说,“我已经有许多不同的项目处于投放阶段。” 职业玩家游戏工作室论坛,为您提供游戏项目,游戏辅助,VPN,国外游戏资讯等最新信息。

 

原文

Ubisoft's Child of Light didn't get nearly as much attention as Watch Dogs, but it was well received critically, and the publisher wants to keep pursuing more games that aren't just engineered to become huge franchises.

"We are super happy with Child of Light," Ubisoft Montreal's VP of Creative, Lionel Raynaud told CVG in an interview. "The team did a good job and the game had a great reception. We were proud to deliver something new and unique—a lot of people were surprised that Montreal was delivering this kind of game."

Raynaud said that the Child of Light team learned a lot about RPG mechanics during development, and that it has created a new core team within the studio. The people who made Child of Light want to work together again, be it on another small or bigger project. Child of Light's creative director Patrick Plourde, however, has left the team to work on a new project.

"So yes, we will encourage other initiatives like Child of Light and there's a chance that we will have many more games like that in the future," Raynaud said. "I already have many different projects that are in the pitch stage."

 

免责声明:部分内容转自其他媒体,转载目的在于为游戏工作室传递更多信息,如因作品内容、版权和其他问题请 联系客服