《Pathfinder》新版本中游戏将提升PVP的环境并对角色制作能力等进行了改进

2014-10-20 1808

本周GoblinWorks发布了《开拓者》最新的开发博客,文章中CEO Ryan Dancey预览了10.0阿尔法版本,其添加了一些特性从而“堵住了许多对游戏循环的批评”。

测试者将体验角色能力的提升、制作能力的提升和一个新的同伴/定居UI,这只是改进中的一小部分。Dancey还说《开拓者》的PVP将“提供有意义的环境”并承认“许多人对PVP持保留意见。”

Dancey说可以解决PVP糟糕问题和“无聊感受”的方法是环境。“当人们纠结在一些有意义事物上时,他们表现的会不同于当PVP只是随机的战斗时。” 职业玩家游戏工作室论坛,为您提供游戏项目,游戏辅助,VPN,国外游戏资讯等最新信息。

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原文

GoblinWorks' latest Pathfinder developer blog went live this week, and in it CEO Ryan Dancey previews alpha version 10.0 which "closes a number of critical game loops" by adding several features.

Testers will experience increased character power, increased crafting abilities, and a new company/settlement UI, to name just a few of the improvements. Dancey also says that Pathfinder's PvP will "provide meaningful context" while acknowledging that "many people have serious reservations about PvP."

Dancey says that the solution to the problem of bad PvP behavior and "no-fun experiences" is the context. "When people struggle over something meaningful they behave differently than when PvP is just [a] random fight."

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