美服《解放圣城》周末事件认为是成功的 服务器稳定,FPS和图形整合是冠军

2014-10-21 656

《解放圣城》网站已经更新,回顾上周末的支持者初期Alpha测试。根据总结报告,服务器稳定,FPS和图形整合是冠军,玩家有大量的时间帮助团队测试。

好玩,太有趣了!这是我们的信念,值得我们付出一点点额外的努力创造一个有趣的小游戏/支持者的战场,他们同意了。我们昨晚关闭服务器时有点失望。我们也看到了很多相同的名称,日复一日,这是一个非常好的迹象。人们已经开始分享当天最好的击杀,以及他们如何使用地形闪避来袭炮弹的故事。第一次有人在行动上看见A.I.R.系统,它给自己带来了微笑。

P.A.T.不是测试游戏《解放圣城》的最早的版本吗?相反,P.A.T.专注于游戏引擎,将推动CU精益求精。游戏项目、游戏工作室辅助工具、游戏防封技巧,专业玩家网游戏工作室联盟,是网游工作室必选网站。

原文

The Camelot Unchained site has been updated with a review of this past weekend's backers' pre-alpha test. According to the wrap report, servers were stable, FPS and graphic integration were champs and players had a great time assisting the team with testing.

Fun, fun, and more fun! It was our belief that it was worth a little extra effort on our part to make a fun mini-game/battleground for our Backers, and they agreed. There was a lot of disappointment when we turned the servers off last night. We also saw a lot of the same names, day after day, so that too was a very good sign. People were already beginning to share stories about their best kill of the day, or how they used the terrain to dodge incoming projectiles. The first time somebody saw the A.I.R. system in action, it brought a smile to their face.

As we told our Backers, the P.A.T. was not about testing the earliest build of the game Camelot Unchained?. Instead, the P.A.T. was focused on the game engine that will drive CU to excellence.

免责声明:部分内容转自其他媒体,转载目的在于为游戏工作室传递更多信息,如因作品内容、版权和其他问题请 联系客服