美服《英雄联盟》可能获得10亿美元的微交易收入

2014-10-25 1926

《英雄联盟》仅通过微交易赚取的销售总收入就接近10亿美元,从去年的总收入来看这有较大幅度增加,使它领先于全球的其他游戏,包括去年的盈利冠军,《穿越火线》。

《英雄联盟》从一月到九月盈利9.64亿美,据SuperData研究,达到神奇的十亿几乎是肯定的事。而且这不是单独的:去年的第一名终结者,军事FPS《穿越火线》,为8.97亿美元,Nexon的《地下城与勇士》是8.91亿美元,《魔兽世界》7.28亿美元。他们都有着良好的机会使其渡过了难关。

另外值得注意的是《英雄联盟》在北美免费任玩是多么糟糕。双方提出的清单,但方式,很久以前:Dota2是数字9与1360亿元的收入,而《炉石传说》为1140亿美元,它们之间的差距太显着。职业玩家游戏工作室论坛,为您提供游戏项目,游戏辅助,VPN,国外游戏资讯等最新信息。

原文

League of Legends is closing in on the one billion dollar mark for total revenue earned solely through microtransaction sales. This is up sharply from last year's revenue total and puts them ahead of all other games worldwide, including last year's earnings winner, Crossfire.

League of Legends pulled in an estimated $964 million between January and September of this year, according to SuperData research (via VentureBeat), making the magical $1 billion mark almost a sure thing. And it's not alone: Last year's first-place finisher, the military FPS CrossFire, is at $897 million, Nexon's Dungeon Fighter Online is sitting at $891 million, and World of Warcraft has brought in $728 million. All them have a good shot at making it over the hump.

Also noteworthy is just how badly League of Legends is trouncing the other big free-to-play games in North American, Dota 2 and Hearthstone. Both made the list, but way, way back in the pack: Dota 2 is at number nine with $136 million in revenues, while Hearthstone brought up the rear with $114 million. I'm not going to shed too many tears for either of them, but it's a remarkable gap between them.

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