美服《魔兽世界》 外观设计纳格兰风格

2014-10-28 928

暴雪已经开始了四个部分的“手工艺品”系列,这将使《魔兽世界》的玩家在即将到来的扩张《德拉诺之王》中观看艺术团队如何在纳格兰区域创造外部环境。关卡设计师Julian Morris对今天的文章揭开序幕顺便查看设计过程如何被接近。

关卡设计团队是艺术和设计的混合体。我们与任务设计团队携手共进,构建环保故事,支持定义艾泽拉斯的土地,文化和冲突的内容。

同时,我们与所有的魔兽团队齐心协力。与环境艺术团队合作,我们雕刻和绘画的景观打造丰富的,充满活力的设置。在这些场所,我们与地牢团队合作,设计并建造了数以千计的阵营,城镇,居民点和城市,提供了独特的建筑之美,锚定我们所有的文化和生物世界。反过来,这些地方提供的场景和舞台的精心制作,桌子,椅子,书籍,更是我们的支柱艺术团队创建的。游戏项目、游戏工作室辅助工具、游戏防封技巧,专业玩家网游戏工作室联盟,是网游工作室必选网站。

原文

Blizzard has started a four-part "Artcraft" series that will give World of Warcraft fans an inside look at how the art team creates the exterior environments in and around the Nagrand zone in the upcoming expansion, Warlords of Draenor. Lead Level Designer Julian Morris kicks off today's article with a general look at how the design process is approached.

The level design team is a hybrid of both art and design. We work hand in hand with the quest design team to build the environmental stories that support the content that defines Azeroth’s lands, cultures, and conflicts.

We also work every step of the way with all of the art groups on the Warcraft team. Working with the environment art team, we sculpt and paint the landscapes to create the rich, vibrant settings that form the foundation of the world. Within those spaces we work with the dungeon team, designing and constructing the thousands of camps, towns, settlements, and cities that provide the unique architectural beauty that anchors all of our cultures and creatures to the world. These locations in turn provide the scenes and staging for the finely crafted set dressing—the tables, chairs, books, and more—that our prop art team creates.

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