《黑色沙漠》开测内容的欠缺导致玩家流失 运营数据比其他网游少的多

2014-12-27 1320

《黑色沙漠》公测12月17日拉开序幕,已经过去10天。尽管第一周《黑色沙漠》在韩国网络游戏中占主导地位,排名第四,相比开测那天,《黑色沙漠》的玩家在周末期间越来越少。

据韩国媒体报道,在周末没有太多的测试人员冲进《黑色沙漠》OBT。《黑色沙漠》的运营数据比网游《剑灵》和《TERA》要少得多。

《黑色沙漠》OBT的内容没有大的变化或添加。只有一些UI问题,对如何引导进行了优化。这反映了韩国游戏产业的一些严重的问题,游戏内容匮乏,即使他们都有着近乎完美的图表算法,栩栩如生的罢工行动。游戏项目、游戏工作室辅助工具、游戏防封技巧,专业玩家网游戏工作室联盟,是网游工作室必选网站。

原文

Since Black Desert Kicked off Open Beta on Dec. 17th, merely ten days have passed. Though in first week Black Desert dominates in the fourth place of Korea MMO rankings, players in Black Desert is getting less during weekend compared to the very day of OBT.

According to Korea media reported, not too many testers rushed into Black Desert OBT during weekends. And Black Desert's operational data is much less than hot MMOs Blade & Soul and TERA that have outstanding performances at first weekend in Korea.

And the Black Desert OBT content is not greatly changed or added by contrast with last final CBT. Only some UI problem and how-to guide have been optimized. This reflect a serious problem in Korea game industry that games are lacking in contents, even if they all have nearly perfect graphics, life-like strike actions.

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