美服《星球大战:旧共和国》伪造的联盟真的有必要吗?

2015-01-03 1195

在目前的扩张序幕中,Shadow of Revan,《星球大战:旧共和国》花了五个月时间,主要通过以结成联盟而闻名的四个亮点,提供给我们新的大画面史诗内容,我花了一个下午的时间打了四个背靠背的单人模式。

这可能不是最公平的比较,因为其他游戏都没有添加任何新的故事内容。不过,我还是留下了疑惑:这个故事是否真正有必要弥补老游戏内容和Shadow of Revan的内容,或者是否有必要释放零碎的,而不是释放所有的四个为一体的更大更新。有多少玩家通过内容来公开宣布,少量发放,随着时间的推移可能是有用的,因此保持兴趣。游戏工作室项目,欧服,美服,台服,韩服,日服,国服,东南亚服等所有游戏收货商家信息请关注专业玩家网。

原文

In their prelude to their current expansion, Shadow of Revan, Star Wars: the Old Republic spent five months giving us new big-picture epic content via four Flashpoints collectively known as Forged Alliances.  I spent an afternoon playing all four of them back to back on solo mode.

That might not be the fairest comparison, since other games have gone lengthier times without adding any new story content (looking at you, Warcraft).  However, I'm still left with the mildly puzzled question of whether this story was truly necessary to bridge elder game content and the current Shadow of Revan content, or whether it was necessary to release it piecemeal rather than release all four as a single bigger update.  One could make an argument that considering how many players tend to blaze through content, doling it out over time might be useful so it keeps people interested.

免责声明:部分内容转自其他媒体,转载目的在于为游戏工作室传递更多信息,如因作品内容、版权和其他问题请 联系客服