美服《无冬之夜》首席设计师承认模块6的失误

2015-04-24 863

新上任的《无冬之夜》首席设计师Scott Shicoff在官方网站发布一篇新文章。在这里面,Shicoff承认模块6:邪恶元素发布的失误。在考虑社区的反馈之后,下次游戏更新将带来邪恶元素和游戏本身一系列的改进。

Shicoff提到几个关键区域:

—总体难度
—新区和活动区的XP奖励
—求助
—Hourly任务
—区域再利用
—去除地牢
—活动区等级
—装备缺少插槽/统计
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原文

Newly appointed Neverwinter Lead Designer Scott Shicoff has penned a new article on the official site. In it, Shicoff acknowledges missteps with the release of Module 6: Elemental Evil. After taking community feedback into account, the next game update will bring the first in a series of improvements to Elemental Evil and the game itself.

Shicoff mentions several key areas the team will be looking into over the next several weeks:

—Overall difficulty
—XP rewards in the new zones and campaign zones
—Invocation
—Hourly quests
—Zone re-use
—Removed dungeons
—Campaign zone levels
—Items missing slots/stats

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