《炉石传说》CCG市场产生了巨大影响

2015-08-12 691
数字卡牌游戏已经演变。在此之前,智能手机是相对简单的卡牌游戏的领域。《炉石传说》现在占主导地位,每月收入约为2000万美元。《炉石传说》在智能手机上的成功表明,最热忱的CCG玩家要玩该游戏。
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《炉石传说》已经提高了消费者对数字卡牌游戏的期望。现在,发布商需要解释的是,《炉石传说》是许多玩家进入领域的切入点。它证明了“传统”CCG玩家喜欢玩此游戏。当游戏在智能手机上可用时,《炉石传说》的月度收入增长31%。专业玩家网为游戏工作室提供最全面的VPN代理,游戏CDK,游戏防封软件,游戏辅助脚本工具,游戏打金技术,游戏赚钱方法,游戏项目,比价器等服务。
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原文

Digital card games have evolved. Previously, smartphones were the realm of relatively simple card games. Hearthstone now dominates the genre and earns around $20M monthly. The success of Hearthstone on smartphones shows that the most dedicated CCG players want to play their games on the go too.

Hearthstone has heightened consumer expectations for digital card games. Publishers now need to account for the fact that Hearthstone is many players’ entry point to the genre. It proves “traditional” CCG players want to game on the go too. Hearthstone’s monthly revenue jumped 31% when the game became available on smartphones. 
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