《暗黑3》开发者日志:2.4.1补丁传奇宝石更新的思路

2016-03-18 1122
今日暗黑3官网发布了一篇全新博文,针对2.4.1补丁中玩家们关心的传奇宝石改动列举了一下它们最新的效果与其背后的设计理念。从2.1补丁推出的传奇宝石到目前发生了比较严重的同质化现象,为了解决这个问题,多数的传奇宝石在2.4.1补丁中会进行改动。比如侍从宝石,除增伤改为独立类型的增伤外,25级特效把宠物的减伤效果提升到了90%,虽然没有免疫伤害,但90%的减伤让宠物不会再发生猝死的情况了,这对于宠物流来说是一大利好,其他宝石的改动也有其想法在其中。 
2.1.0版本加入的传奇宝石,给玩家提供了一条通过不懈努力就能大幅强化角色的新途径。这些蕴含强大力量的宝石由大秘境守卫掉落,你的奈非天每次克服更严酷的考验时,这些宝石也会变得更加强大。
在2.4.1版本中,我们将对不少传奇宝石进行较大改动。在谈及这些改动以及改动理由之前,我们想先详细谈一谈传奇宝石背后的设计思路。
 
anhei1.jpg
 
宝石及其用途
有些宝石用途相较其他宝石而言更加广泛。例如转煞秘石或火牛羚砂囊用来强化你的防御能力。这些宝石也许达到的目的相同,但方式却不同。重叠并不总是坏事,因为我们想让玩家根据不同需要自由地做出选择。
另一些宝石的用途就相对更加明确。侍从宝石、波亚斯基的芯片或贼神的复仇之石的特点就非常鲜明。如果你想以某种特定的风格进行游戏,那这些宝石是你的首选。若想玩荆棘伤害流,那必然要用波亚斯基的芯片。如果想放怪物风筝,那贼神的复仇之石能让你事半功倍。每一套技能与装备组合都应该拥有一些可靠的宝石选择,以强化其整体游戏性。
 
anhei2.jpg
 
有些宝石不是很注重强化角色的整体强度,而是更侧重强化其他方面的游戏体验。比如说囤宝者的恩惠和自在宝石,分别用来提升金币获取与角色升级的效率。尽管在冲击高层大秘境的配装中不太可能看到这两种宝石,但的确有它们派的上用场的时候。
 
anhei4.jpg
 
我们也设计了好几种多用途宝石。这些宝石通常针对具体属性提供多种收益,只不过比起专门提升伤害或防御的宝石来,这些宝石提供的收益在数值上也许略低一些。过去,这类宝石的定位没有我们预期的那么明确,因此在 2.4.1 版本中,我们将制作更多这类宝石,并让它们多用途的特点更加明显。
 
anhei3.jpg
 
最后,还有些宝石也许无法归入上述提到的类别中。这些宝石往往是新手或是不想花太多心思琢磨如何选择宝石的玩家爱用的百搭型宝石。强者之灾和闪电华冠就是典型的例子。因为它们简单粗暴、效果实在,在一切技能与装备组合中都能发挥作用。
2.4.1版本改动
刚才说到有些宝石很归为上述提到的类别中,就算分进了某一类,其作用也不如预期的理想。尽管我们并未对所有传奇宝石都做改动(未来我们或许会回过头来看看这次未改动的宝石),我们确实注意到有不少宝石或是需要更明确的定位,或是需要稍加打磨,以适应不断演变的庇护之地。
以下为一部分传奇宝石改动及其改动思路。
侍从宝石
我们将对侍从宝石做以下改动:
  提高宠物的伤害减免量    伤害加成现在能与其他类似的加成相乘(例如塔斯克与西奥)
我们除了提升宠物流伤害外,还想强化宠物的整体生存能力。这颗宝石应该是玩宠物流玩家的首选,但之前的收益有些鸡肋。现在这些玩家应该会毫不犹豫地选择它了。
大家可能在琢磨为什么不把25级效果改为让宠物不会受到伤害。我们经常看到玩家给我们提这样的建议,不过不可预见性应永远是《暗黑破坏神》游戏体验的组成部分,我们想看到玩家在危急关头随机应变。宠物永久死亡永远存活这样的极端情况会让游戏的趣味性大打折扣,玩家应该时刻关注宠物的生命值,并在危急关头重新召唤它们。
迅捷勾玉
我们将对迅捷勾玉做以下改动:
  现在每次攻击都可使你获得一层迅捷效果
  每层迅捷效果也提升躲闪几率
  躲闪几率随着宝石等级提升
我们最初设计迅捷勾玉的理念,是让玩家不断的获得与失去宝石提供的加成。我们的目标是让玩家获得更强大的潜能,但这份潜能时有时无。最后,我们还是决定放弃这个理念,而是改为让迅捷效果常驻,对收益的值进行调整。这样能更有利于我们把控和调整数字。
迅捷勾玉提供十分明确的增益效果,属于多用途宝石。不过,以前它在多用途方面略显不足,因此我们让其能提升角色的躲闪几率,进而强化角色的坚韧。这样一来,想提升攻击速度或缩短冷却时间(或两者都想要)的玩家就更有可能选择迅捷勾玉,因为现在这颗宝石还能提升他们的坚韧。
银河,织星者之泪
我们将对银河,织星者之泪(以下简称银河)做以下改动:
  重击伤害提高
  每升一级的伤害加成提高   25 级后自动重击的频率提高    重击每次击中敌人都能为你恢复生命值上限一定百分比的生命值
银河和迅捷勾玉类似,已经稍稍偏离了我们当初的设计理念。我们的想法是让这颗宝石为侧重范围效果攻击但对单体目标(例如秘境守卫)伤害略显不足的技能与装备搭配提供单体伤害加成。受罚者之灾亮相后,银河就无人问津了,我们得做一些改动,使其重获生机。将它改为能使玩家重获生机似乎是个很棒的主意。
我们最后决定不让银河与受罚者之灾争个高下(并给玩家出数学难题),而是让这颗宝石能以提供治疗的形式强化角色的防御,给玩家创造选择此宝石的新理由。如此改动后,这颗宝石更倾向于多用途类型,向需要强化恢复以及单体伤害能力的技能与装备组合提供有趣的新选择。
至简之力
  我们将对至简之力做以下改动:
  伤害加成现在能与其他类似的加成相乘(例如深渊挖掘裤)
25 级效果提供的治疗量提高
和侍从宝石的改动类似,至简之力应该成为以主要技能为核心的技能装备组合的首选。这也是我们一开始的设计理念。只需要稍作调整就能确保它能发挥其应有的作用。
太极石
我们将对太极石做以下改动:
  已完全重新设计
  只有消耗主要能量使用引导型技能时才会获得叠加效果
  现在最多只能叠加 10 层
  叠加效果持续时间缩短
  基础伤害加成提高
  每级伤害加成提高
  25 级时基础护甲值加成提高
我们曾经提到过,不管使用何种技能和装备组合,太极石出场的频率高得有些过头。它过去没有明确的定位或角色,为了获得最大收益,用起来十分机械死板。我们从一开始就想让太极石成为以引导型技能为核心的技能装备组合的首选,我们并不想鼓励玩家为了维持增益效果而对着空气使用多重射击或先祖之锤。
尽管如此,我们也承认如此改动后,不少职业会觉得突然少了些什么;正因如此,我们改动了很多其他宝石,使其获得了与以前大受欢迎的太极石类似的特性。我们的目标不仅是让太极石的定位更加明确,还要让各种技能和装备搭配获得更多样化且侧重各异的宝石选择方案。
专业玩家网为所有职业玩家及游戏工作室提供游戏赚钱项目,为美服游戏工作室,韩服游戏工作室,日服游戏工作室,提供国外游戏注册,游戏技术攻略等资讯。
 
原文
 
Introduced in Patch 2.1.0, Legendary Gems are one of the many methods by which players can vastly improve their character’s strength through perseverance and dedication. Obtained by defeating Greater Rift Guardians, these socketable facets of raw power grow alongside your nephalem with each new tier of difficulty you conquer.
In Patch 2.4.1, we’ll be making notable changes to a handful of Legendary Gems. Before we get into those changes and the reasoning behind them, we want to take a deep dive into the design structure behind Legendary Gems.
Gems and Their Purposes
Some gems have much more broadly defined roles than others. For example, gems like Esoteric Alteration or Molten Wildebeest’s Gizzard are meant to buff up your defensive capabilities. These gems might serve the same role, but they each do so in a different way. Overlap isn’t always a bad thing, as we want players to have choices that can suit different needs.
Others serve particular playstyle niches rather than generalized purposes. Enforcer, Boyarsky’s Chip or Zei’s Stone of Vengeance are all gems with clearly defined specializations. These are the gems you think of first when you are pursuing a particular playstyle. If you’re exploring a Thorns build, Boyarsky’s Chip should be a no-brainer. If you like the kite-and-fight style, then Zei’s Stone of Vengeance should be a go-to. Builds should have some reliable choices that reinforce their general gameplay.
Some gems are less focused on overall character power and more on enhancing different gameplay activities. Boon of the Hoarder and Gem of Ease support specific goals, farming gold and leveling characters, respectively. While these aren’t the kinds of gems you’re likely to find on a build that’s pushing high level Greater Rifts, they serve their purposes well. 
We also have gems that are considered more utility oriented. These types of gems often provide multiple types of benefits or focus on specific stats, though perhaps at lower values than a gem that is more specialized for damage or defense. Which gems filled these roles was a little muddier in the past than we liked, so in Patch 2.4.1 we’re creating more that fall into this category and making their utility shine through more clearly.
Finally, there are gems that might fall into more than one of the above categories.  These are often good everyman’s gems or general options that are great for beginners or those who don’t want to fuss too much over their gem choice. Bane of the Powerful and Wreath of Lightning are prime examples, as they are both reliable, straight forward, and useful in virtually any build.
Patch 2.4.1 Overhauls
As we mentioned, some gems simply weren’t falling into one of the above categories or, if they were, weren’t serving their function as well as they could be. While we aren’t updating every Legendary Gem that might need a little help (and it’s possible we’ll re-examine other gems in the future), there are quite a few that stuck out to us as either needing more clearly defined roles or just that layer of new polish to keep them up to date in a Sanctuary that’s evolved over time.
You’ll find more details in our PTR patch notes, including the most recent updates and a more comprehensive list, but we’d like to dig into some specific changes and the philosophy behind them.
rWe’re making the following changes to Enforcer:
Increasing the amount of damage reduction for pets
The bonus damage is now multiplicative with other, similar bonuses (such as from Tasker and Theo)
In addition to giving a bump in power to pet builds, we wanted to add more survivability to pets overall. This gem should be the obvious choice to players who run a pet build, but the benefit wasn’t always worth the socket. This should be a much clearer choice now.
You may be wondering why the Rank 25 bonus doesn’t make pets invulnerable. While we’ve seen this suggestion frequently, part of the Diablo experience is a sense of unpredictability and needing to adapt in dire situations. Extremes where your pets are always dead or permanently alive are much less interesting gameplay experiences than making a conscious effort to monitor your pets’ health and re-summon them if they’re in danger.
We’re making the following changes to Gogok of Swiftness:
Every attack now applies a stack of Swiftness
Each stack of Swiftness also grants a bonus chance to Dodge
Dodge chance increases with each rank
When we originally designed Gogok of Swiftness, it was built around the assumption that this buff would be constantly dropping on and off. The goal was to have a higher total potential that we knew wouldn’t always be present. Ultimately, we decided against that design and instead opted to tune its values around Swiftness more or less always being up. This assumption allows us more control over number tuning.
Gogok of Swiftness provides very specific buffs and serves as a utility gem. However, it was lacking multi-purpose functionality, so we’ve added a Toughness component in the form of a Dodge bonus. This should make Gogok a more competitive choice for players who are either looking specifically to stack Attack Speed or Cooldown Reduction (or both!) while providing extra Toughness in the process.
Mirinae, Teardrop of the StarweaverWe’re making the following changes to Mirinae, Teardrop of the Starweaver:
Smite damage has been increasedAdditional damage per rank has been increasedDuration between bonus Smite casts at Rank 25 has been decreasedSmite now also heals you for a percentage of your maximum Life each time it strikes an enemyLike Gogok of Swiftness, Mirinae had a slightly different goal in mind when it was first designed. Its concept was to be the “single-target” gem, ideal for builds who focused more on area of effect abilities and needed a boost on single targets (like Rift Guardians). When we introduced Bane of the Stricken, Mirinae fell to the wayside and needed a tweak to breathe new life into it. So why not make it breathe life into the player?
Rather than have Mirinae compete with Bane of the Stricken (and wind up creating a math problem for players), we added defense to the gem in the form of a bonus heal to create a different incentive to use it. This lands this gem in a more utility-driven area, providing a new and interesting option that may be appealing for builds that need both extra regeneration and single-target damage.
Simplicity’s StrengthWe’re making the following changes to Simplicity’s Strength:
The bonus damage is now multiplicative with other, similar bonuses (such as Depth Diggers)Increased the amount of heal provided by the Rank 25 bonusSimilar to the changes coming to Enforcer, Simplicity’s Strength should just feel like the right choice for builds that want to focus on primary skills. From the beginning, that’s precisely what this gem was meant to do; it just needed some additional tweaks to ensure it really owned that role.
Taeguk We’re making the following changes to Taeguk:
Has been completely redesignedStacks are now only gained when spending resources on a channeled skillStacks are now capped at 10Stacks now expire more quicklyBase damage bonus has been increasedBonus damage now increases per rankBase Armor bonus has been increased at Rank 25As we’ve already discussed, Taeguk too often felt like the right choice no matter which build you were running. It had no particular niche or role and, it was mechanically awkward to use and gain the most benefit. It was meant to work best for builds running channeling skills like Whirlwind or Strafe, and we didn’t want to encourage players to spam skills like Multishot or Hammer of the Ancients into empty space just to maintain the buff.
That said, we recognize a lot of classes feel as though they’ve lost a tool in their kit with the above changes; this is why so many other gems have been revisited and will be gaining similar components to those that made Taeguk so desirable. The goal wasn’t just to create a clearer, more communicated identity for Taeguk, but to also provide many builds a variety of options that represent different strengths and preferences.
A Gem Cannot Be Polished Without FrictionWe hope you’ve enjoyed this insight into the changes coming to Legendary Gems in Patch 2.4.1. These aren’t the only changes coming, so if you haven’t already, be sure to log into the PTR, try out some (or all) of these changes, and let us know your thoughts. It’s important to us that the community has a chance to get their hands on these shiny baubles and give them a go. Your feedback is some of the most valuable loot we could hope to have drop, and we look forward to hearing what you have to say!
Tweet
免责声明:部分内容转自其他媒体,转载目的在于为游戏工作室传递更多信息,如因作品内容、版权和其他问题请 联系客服