《暗黑破坏神3》新补丁V2.4.2上线 折磨难度 冒险模式有改进

2016-08-03 1439
暗神破坏神3已经上线了全新的V2.4.2补丁,新版本给玩家带来三个全新的折磨等级,还有几种比赛装备的修改,运动和冒险模式也做出了改进。
玩家们发现,将怪物从地图上的一个点拉到另外一个点上,并将它们控制在那个位置上是最有效的策略,尤其是在多人游戏中。这不仅会导致服务器性停滞能问题,还会影响互动方式发挥。这些变化是针对多人控制游戏的情境,确保在一组中的个人玩家可以更游效率地对敌人攻击。
黄金奖励也进行了调整。
大秘境强化的金币需求减少以与新的金币奖励比率相匹,折磨7-13进行了调整以与相同等级的大秘境相匹,大秘境26级及以上递增的比率调整至每级3%。
原文如下:
Diablo 3 has been updated to v2.4.2 that bring three brand new Torment levels to the game as well as several class updates, legendary item overhauls, campaign and adventure mode improvements and much more.
        Players were finding that pulling monsters from extended ranges to a single point on the map and crowd controlling them onto that spot was the most effective strategy, especially in group play. Not only does this cause server performance issues, but it is a stagnant, server performance  way to play. These changes are targeted at making crowd control more situational, ensuring individual contributors in a group can add to the damage of the party more frequently.
        Gold rewards have been adjusted. The primary gold sink at the end-game is Empowered Rifts. We want to maintain a general ratio that when you are running Greater Rifts at a particular tier, you can empower approximately 1/3rd of them. Due to the rate at which gold rewards from Greater Rifts and empower costs were scaling it made the gold reward from Nephalem Rifts, Gilded Barons and The Vault feel insignificant by comparison. Lowering the growth rate of gold costs restores the relative value of these other activities while maintaining the ability to empower approximately 1/3rd of your Greater Rifts.
免责声明:部分内容转自其他媒体,转载目的在于为游戏工作室传递更多信息,如因作品内容、版权和其他问题请 联系客服