《守望先锋》开发商回应社区问题

2016-09-05 1082
eff Kaplan在论坛回答几个由社区成员发布问题。关于创建新地图和游戏背后的团队的问题。有趣的回应包括:
掩护队眼前的小团队,对游戏本身与一般的暴雪部门创造的东西如动画视频短片、许可、电子竞技、法律问题的援助工作,等等。
该团队有优先的功能和内容列表,但允许自己的灵活性,以便更好解决新的任务,因为他们对任何意想不到的问题出现,需要时间去解决,它总是把最大的努力投身到游戏发展中。比如开发一个新的地图或英雄的东西需要几个月,我们进入一个放空的状态。我们当然可以得到非常快的发布新地图和新内容,但这些看起来非常丑陋,经常重复使用现有的艺术资源。当我们创作出来原型的作品,他们往往都是非常错误和不合理的匆忙和创造。因此,即使我们可以很快地站起来,如果我们决定它的乐趣,并希望看到它得到大家认可,在游戏正式发布之前,需要付出很长时间心血。我们坚持一个非常高的标准,所以我们不能只是“匆忙的产物”,也不是一味的呼吁它。专业玩家网游戏工作室项目论坛全面开放,欢迎所有游戏工作室加入。
原文如下:
ff Kaplan has taken to the Overwatch forums to answer several questions posted by the community members. The questions center on the creation of the new maps and the team behind the game.
Interesting nuggets include:
    The Overwatch team is a small immediate team that works on the game itself with assistance from the general Blizzard departments to create things such as animated video shorts, licensing, esports, legal issues, etc.    The team works from a prioritized list of features and content but allow themselves flexibility to address new tasks as they come up.    Ofren times unexpected issues arise that take time to resolve so that it is not always obvious what will take the most effort in development.
    Something like a new map or hero takes months for us to get into a polished state that would be acceptable for release. We can get new map and hero prototypes up extremely fast, but these look very ugly and often re-use existing art assets. When we prototype things, they often are created hastily and in a way that is very buggy and unoptimized. So even though we can stand something up very quickly, if we decide it's fun and want to see it through, it can be a very long time before it gets released to the public. We're held to a very high standard so we cannot just "rush something out" and not get called out on it.
 
 
免责声明:部分内容转自其他媒体,转载目的在于为游戏工作室传递更多信息,如因作品内容、版权和其他问题请 联系客服