Daybreak已经发布了更新97,其中包括(暗夜)金属第1部分

2019-09-20 743
自从上一个DC宇宙在线(DCUO)专栏发布以来,Daybreak已经发布了更新97,其中包括(暗夜)金属第1部分。我们已经花了几周的时间来深入研究Metal Part 1事件,并认为这可能是本周专栏讨论的良好基础。所以,欢迎来到正在进行的DC宇宙在线系列的最新条目!
如果DC漫画的故事和传说是你的“爱好”,那么你可能想在2017年6月DC举办的“黑暗之夜金属漫画”活动上多读一些。该活动持续到2018年4月,完全可以通过漫画小说的形式观看。它被包括我在内的许多漫画迷誉为DC漫画史上最棒的活动之一。虽然开发人员已经承认,他们不能坚持准确的故事,但是阅读实际的事件并没有害处。如果你是按时间顺序排列的人,背景会增强你在游戏中的乐趣,并且会有大量的“阅读顺序”列表。
游戏内的事件
在这一点上,Metal Part I event是DCUO events/episode的典型和标准票价模板。基于黑暗之夜的金属传说,这一集增加了这些值班事件:
•新独奏:猩红超速
•新的开放世界使命:金属哥谭
•新警告:蝙蝠洞入侵
•新Raid和精英Raid:虚假偶像
新Raid和精英Raid:金属怪物
有人说过,如果你想从故事中得到最大的收获,那么你应该按照上面的顺序播放新内容。
当你每天登录时,你会看到上面的屏幕,你应该没有问题直接进入《金属哥谭》的日报和周刊。
“金属哥谭”本质上是一个开放的世界,工业园区,符合整体金属主题的一个t恤。
事情发生在一瞬间
独唱、警惕和突袭本身就很令人兴奋。它们确实混合了一些相同的旧机制,但也混合了一些新的挑战,等等,一个需要解决的滑动谜题。第一次通过这些,对我来说都是关于故事和学习机制。例如,在独舞比赛中,我遇到了第一个老板。然后我意识到我需要做什么,并做了一个心理记录。随后的运行当然更简单、更快。
活动的单调之处就在于制作“金属哥谭”(Metal Gotham)周刊,通常是“收集X个这样的数字”。这一次,开发团队启动了它,在一个任务中,收集288个特定金属项目。这个数字略高于《正义联盟黑暗》(Justice League Dark, JLD)的140集左右。这里最大的收获是“团队向上”!在两个人以上的团队中处理周刊可以大大缩短聚会时间。
在这个阶段,用于警报和raid事件的拾取组(PUGs)自然不是问题,因为每个人都试图通过它们。从现在开始,看看这些“流行”的星期将会是多么有趣。当然,就像我之前说过的,在一个强大的联盟里可以减轻一点这种压力,就像我的联盟…
战利品呢?
《金属哥谭》里的拾取者似乎有很多战斗等级264的装备。其中大部分是用这次活动的货币“黑色金属硬币”获得的。我很难找到“所有级别可用”的物品,比如光环和样式。有些项目框会删除CR级别的适当项目,但是样式似乎还没有引起我的兴趣。
在《金属哥谭》的周刊和日报上获得的战利品对我个人来说似乎没什么吸引力。我喜欢收集齿轮样式。这一次,似乎两个“绿色”/“蓝色”齿轮相关的风格是“摇杆”和“机械手”,我已经拥有或共享从alt。
我认为游戏需要的一件事是告诉我是否已经收集了包含在项目框中的项目样式。例如,如果我被授予一个机械手武器盒,我不知道我是否收集了样式,直到我接受它作为奖励,然后打开它。
尽管如此,我还是能够从这些每日/每周的战利品缓存中收集我最不喜欢的巢穴碎片。最坏的情况是,我可以把这些捐给我的联盟大厅作为“声望”,因为我不是一个装饰迷。
同时也在研究稳定碎片来打开新的黑暗骑士时间胶囊。这些新胶囊有一些华丽的设计。我一直克制着不打开这些,因为主题不适合我现在的toon。相反,我已经打开了我的积压的Shazam时间胶囊从最初的(任天堂交换机)JLD事件作为这些下降“魔术相关”的设计,更适用于我目前的角色模板。
别误会我的意思,我不是在抱怨。新内容总是一个大的加分和令人兴奋的期待,特别是随着DCUO开发团队每年更新的数量。缺点是,这些新事件似乎每次都遵循相同的模式。对于大多数DCUO玩家来说,这可能是一件好事,但这可能不会让那些因为这些原因离开的人回来。
两周后再见,我们将继续学习金属第一部分!
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原文:
Since the last DC Universe Online (DCUO) column was posted, Daybreak has released Update 97 which included (Dark Nights) Metal Part 1. We’ve had a few weeks to delve into the Metal Part 1 event and figured that might be a good foundation for discussion in this week’s column. So welcome to the newest entry in an ongoing series about all things DC Universe Online!
   If DC Comic story and lore are your “thing” then you might want to read up on the Dark Nights Metal comic book event that DC ushered in on June of 2017. The event ran through April 2018 and is completely available in graphic novel form. It’s heralded by many comic book fans, myself included, as one the best DC Comics events/crossovers ever. While the developers have admitted they can’t stick to the exact story you’ll do no harm by reading the actual event. The background will enhance your in-game enjoyment and there are plenty of “reading order” lists published if you’re the chronological type of person.
The In-Game Event
The Metal Part I event is the typical and standard fare template for DCUO events/episode reveals at this point. Based around Dark Nights Metal lore the episode adds these On-Duty Events:
•New Solo: Scarlet Speedster
•New Open World Missions: Metal Gotham
•New Alert: Batcave Breach
•New Raid and Elite Raid: False Idols
•New Raid and Elite Raid: Monsters of Metal
It’s been said, if you’re looking to get the most out the story then you should play the new content in the above order.
When you log in every day you’ll be presented with the above screen and should have no problem getting right to your dailies and weeklies in “Metal Gotham”.
“Metal Gotham” is essentially an open world, industrial park zone and fits the overall Metal theme to a tee.
The Events In A Flash    Doing the solo, alert and raids themselves are exciting. They do mix in some of the same old, same old mechanics but also mix in some new challenges as well, etc. a sliding puzzle to solve. The first time through these it’s all about the story for me and learning the mechanics. For example, the first boss in the solo event I struggled with a bit. I then realized what I needed to do and took a mental note. Subsequent runs were of course easier and faster.
The monotony of the event comes in doing the “Metal Gotham” weeklies, the usual “collect X number of these”. This time the development team kicked it up, in one mission, to collect 288 occurrences of a certain Metal item. This number is a little higher than the Justice League Dark’s (JLD) episode equivalent of collecting 140 or so. The big take away here is “group up”! Tackling the weeklies in a group of more than two players can substantially cut down the gathering time.
Pickup groups (PUGs) for the alert and raid events are naturally not a problem at this stage since everyone is trying to get through them. It’ll be interesting to see how these “pop” weeks from now. Of course, as I’ve said before, being in a strong league can alleviate a bit of this stress like my league… Scrubs (modeled after the TV series with the same name).
What About The Loot?    The loot vendors in “Metal Gotham” seemed to have a lot of Combat rating (CR) level 264 gear. Most of this is acquired with this event’s currency, “Dark Metal coins”. I had a difficult time finding “all level usable” items like auras and styles. There are item boxes that drop a CR level appropriate item, but the styles didn’t seem to pique my interest, yet.
The loot caches awarded by doing the weeklies and dailies in “Metal Gotham” seem lackluster for me personally. I love collecting gear styles. This time around it seems like the two “green” / “blue” gear related styles are “Rocker” and “Manipulator” which I already owned or shared from an alt.
The one thing I think the game needs is some way to tell me if I’ve already collected an item style that is contained in an item box. For example, if I’m awarded a Manipulator Weapon box I don’t know if I collected the style until I accept it as the reward and then open it.
Nevertheless, I’ve been able to collect lair pieces, my least favorite, from these daily/weekly loot caches. Worst case I can donate these to my League Hall for “prestige” as I’m not a big decorating fan.
There’s also working towards stabilizer fragments for opening the new Dark Knight Time Capsules. These new capsules have some gorgeous designs. I’ve refrained from opening a lot of these as the motif doesn’t fit my current toon. Instead I’ve been opening my backlog of Shazam Time Capsules from the initial (on Nintendo Switch) JLD event as these drop “magic related” designs which are more applicable to my current character template.
Don’t get me wrong, I’m not complaining. New content is always a big plus and exciting to look forward, especially with the number of updates the DCUO development team do each year. The downside is that these new episodes seem to follow the same formula each time. For most DCUO players that’s probably a good thing it just probably won’t bring back someone who left for those reasons.
See you again in two weeks as we continue to progress through Metal Part I!
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