蜂巢第2部分测试平衡其PTS的变化

2019-09-22 513
蜂巢:
刺蜂箱现在对命中应用流血状态效果。
•现在可以拿起来放在其他地方。
◦收取时剩余的费用被保存。
◦不再使用冷却,而是使用类似于chem launcher的充电机制。
化学发射器:
修理云不再修理敌方玩家的盔甲。
天赋也进行了调整,包括基本的齿轮天赋:
•关键:迷
◦+20%的重击伤害(从+15%)。
•手术:迷
◦+15%的重击机会(从+10%)。
•破坏性:迷
◦+10%的武器伤害(从+5%)。
•授权:迷
◦+20%的技能力量(从+10%)。
•努力打击:浅黄色
◦对精英造成25%的伤害(从10%上升)。
•至关重要:迷
◦+25%的健康(从+20%)。
•硬化:迷
◦+20%装甲(从+10%)。
•绝缘:迷
◦+30%的危险防护(从+10%)。
•恢复:迷
◦+30%的健康杀死(从+10%)。
•自我调整:浅黄色
◦+30%的装甲再生(从+20%)。
•破坏性:迷
◦+40%的爆炸伤害(从+20%)。
•电容:迷
◦+50%的技能持续时间(从+20%)。
控件也看到了一堆修复:
修正了当键被映射到鼠标滚轮时射击范围内的重新加载问题。
•如果在武器开关期间被按下,重新加载现在是缓冲的。
•增加了autolookcenter和180转向设置到控制台。
•增加了长按掩护选项,这是为那些不喜欢在滚动时被“吸进掩护”的人准备的。
•手榴弹瞄准辅助执行。
◦可以在选项中禁用。
•提高视觉命中反馈响应能力。
•Hipfire现在强迫角色走路。
蜂巢技能现在可以学习了。
•提高了翻盖和转弯的响应能力。
减少跌倒后恢复的时间,玩家应该更快地恢复控制。
•瞄准时提高所有敌人的可见性。
•固定奇怪的楼梯。
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原文:
Hive:
•The Stinger hive now applies the Bleed status effect on hit.
•Can now be picked up and placed down elsewhere. 
◦The charges that remain when picked up are saved.
◦No longer uses a cooldown, but instead uses a charge-up mechanic similar to chem launcher.
Chem Launcher:
•Repair cloud no longer repairs a hostile players armor.
Talents saw tweaks as well, including the following for Basic Gear Talents:
•Critical: Buff
◦+20% Critical Hit Damage (up from +15%).
•Surgical: Buff
◦+15% Critical Hit Chance (up from +10%).
•Devastating: Buff
◦+10% Weapon Damage (up from +5%).
•Empowered: Buff
◦+20% Skill Power (up from +10%).
•Hard Hitting: Buff
◦+25% Damage To Elites (up from +10%).
•Vital: Buff
◦+25% Health (up from +20%).
•Hardened: Buff
◦+20% Armor (up from +10%).
•Insulated: Buff
◦+30% Hazard Protection (up from +10%).
•Restorative: Buff
◦+30% Health On Kill (up from +10%).
•Self Adjusting: Buff
◦+30% Armor Regeneration (up from +20%).
•Destructive: Buff
◦+40% Explosive Damage (up from +20%).
•Capacitive: Buff
◦+50% Skill Duration (up from +20%).
Controls saw a bunch of fixes as well:
•Fixed Reload issues in shooting range when key was mapped to mouse wheel.
•Reload is now buffered if pressed during weapon switch.
•Added autolookcenter and 180 turn settings to consoles.
•Added option to take cover on long press, this is for people who really dislike being 'sucked into cover' when they roll.
•Grenade aim assist implemented.
◦Can be disabled in options.
•Improved visual hit feedback responsiveness.
•Hipfire now forces the character to walk.
•Hive skill can be picked up now.
•Improved responsiveness of traversing cover and moving around corners.
•Reduced time to recover after a drop, players should get control back quicker.
•Improved visibility of all enemies when aiming.
•Fixed weird stairs.
 
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