《魔兽世界》经典版没有零售功能

2019-09-23 1149
在过去的几周里,我注意到一个奇怪而令人惊讶的问题出现了。我从来没有想过自己会有这样的经历,但现在是时候正视这个问题了。每当我想到登录魔兽世界,我总是想玩经典而不是为艾泽拉斯而战。就像我之前说过很多次的,我从来不想要经典。自从它最初发布以来,我就对它有点好奇了,真见鬼,我甚至都没打算玩它。不知怎的,我的淡漠已经让位于纯粹的享受,这是令人困惑的。为什么我对经典如此痴迷?这个老版本的游戏有什么让我想玩的?
通常,我会很开心地玩任何我想玩的游戏,而且我不会再三考虑。然而,我是公会的主要坦克,所以我需要在BfA中做一些事情。我的心脏水平是贫血62,这并不可怕,但如果我能多花点时间上网的话,我的心脏水平也不会达到现在的水平。见鬼,即使只是在我的日常生活中增加岛屿探险,也会对我的AP增益产生很大的影响。不过我不介意。只是不好玩。
事实上,我目前AP的主要来源是表任务,因为当我已经登录时,它们几乎不需要花费任何时间或精力,也不需要在raid中杀死boss。我真的很享受再次突袭,所以这对BfA来说是一个优势,与上一层相比也有很大的变化。然而,由于我们现在正在致力于进程,所以我们只是不断地杀死一些boss,所以我从raid中获得的AP数量是有限的。作为一个每周只进行两次突袭的休闲公会,没有时间每周都花在普通的事情上。我仍然希望在突袭中有跳跃来帮助我们在英雄任务中做一些正常的事情,但是希望彩虹尽头的罐子是没有意义的。
我不仅落后于AP的增长,而且,我几乎没有受到Ankoan和Rustbolt抵抗力量的尊敬。当我在raid之外登录时,我只有一个时间,而不是两个,大多数时候是Ankoans,因为有时会有一个使者为他们服务,我更喜欢Nazjatar。不过,我应该更关注锈钉的阻力。从《Ankoans》中,我只在我的一些精华上得到了提升,但没有一个是最重要的,因为我已经在那些上面获得了3级。我也应该更频繁地运行Mechagon地下城来让精华升级到3级,但是除了它花费了大量的时间外,因为它没有获得任何声望,这让它感觉毫无意义。你可能想知道我为什么要为防锈而兴奋。我需要新的宴会用的二星级食谱,这样我就可以用我包里放了好几个星期的三星级食谱了。我们甚至不用去考虑当一个三星的配方掉到地牢里的时候,对于一个两星配方的要求是多么令人难以置信。
当然,在BfA中我还应该做其他的任务,但这些是主要的任务。这些事情让我觉得我的公会失败了,因为当我有时间玩的时候,我只想玩经典。你知道最令人沮丧的是什么吗?大多数时候,我为想要玩经典游戏而感到内疚,甚至没有登录它。我最终选择了《最终幻想8》。它是完全荒谬的。
所以,我开始思考为什么我这么想玩经典。缓慢的升级经验并不困扰我,因为我并不急于达到60级。我没有任何突袭的欲望,因为我是在全新的时候这么做的。那时候搞清楚这些争斗是很有趣的,但是和我们现在的争斗相比,所有这些争斗都很简单。因为我并不急于升级,所以我觉得自己完全可以自由地在不同的区域漫步探索,而不需要专注于尽快完成任务。如果我愿意,我可以坐着看日落。或者在雷崖和莫戈尔之间的屏障上来回跑,因为莫戈尔在下雨,但雷崖没有下雨,这种突然的变化让我很开心。或者我可以站在城里,向任何一个游荡的人投射野性的印记。只是为了开心。
作为一个有一份全职工作,一份兼职工作,以及对我的朋友和家庭的各种其他责任的成年人,我可用的玩耍时间比过去受到了更多的限制。在很大程度上,《魔兽世界》已经适应了这一点,并在过去几年里做出了改变,允许玩家有更严格的游戏时间。我觉得自己总是跟不上潮流,这让我很累。如此多的注意力集中在那些处于最高水平的球员身上,很容易认为他们是底线。要忘记的是,大多数玩家的心还没有达到极限。或者拥有一堆神话般的装备来平衡攻击造成的装备漏洞。
这让我想到一个简单的问题,暴雪开发者平衡英雄突袭的标准是什么?他们是否希望英雄掠袭者也能在一周内进行多次神话+运行?他们是否认为当公会进入下半段时,大多数掠袭者的心会完全打开?这些都是我们可以从神话中的掠袭者身上看到的东西,但我不确定这种观点是否适用于英雄主义。我知道有一些休闲的公会会进行神话突袭,但是那些休闲的公会会进行英雄行为,他们要比这轻松得多。在平衡哲学中增加一点透明度是有帮助的,因为它会帮助我们所有人知道期望是什么。
我不是说英雄突袭应该很容易。事实上,我喜欢的事实是,在英雄永恒宫殿的第一个老板并不完全是一个容易被击败的。是时候让第一个老板好好努力了。有一个成就是清除英雄当它是当前的,所以是的,它应该是相当困难的。然而,如果英雄突袭真的是平衡了你所有的等级3精华,你的心的所有槽打开,神话+装备的期望,那么这个指标我感觉不合适。我相信英雄的技能范围比神话中的要广泛得多,所以找到最佳位置可能真的很难。
至于我能控制的事情,我将更多地关注于不要因为不想做那些极其无聊的事情而把自己打得太狠。我要让自己按照自己的节奏去做每件事,让自己开心,即使这并不能实现我的目标。花点时间享受比赛吧。哦,如果我想玩经典,我就玩经典。
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原文:
Over the last few weeks, I’ve noticed an odd and surprising issue arise for me. It’s one I certainly never thought I’d be experiencing, but it’s time to look the problem directly in the eyes. Whenever I think about logging into World of Warcraft it’s I always want to play Classic not Battle for Azeroth. As I’ve said multiple times before I never wanted Classic. It has been a bit of a curiosity for me since it was initially announced, heck I wasn’t even planning on playing it. Somehow my mild disinterest has given way to pure enjoyment which is perplexing. Why am I so hung-up on Classic? What is it about this old version of the game which has me wanting to play?
Usually, I’d just happily play whatever game I want, and I wouldn’t think twice about it. However, I am a main tank in my guild, so there are certain things I need to be working on in BfA. My Heart level is an anemic 62, which isn’t terrible but it’s also nowhere near where I’d be if I could be bothered to log on more often. Heck even just adding in Island Expeditions to my routine would make a big difference in my AP gain. I can’t be bothered though. It’s just not fun.
In fact, my primary sources of AP at this point are table missions, because they take almost no time or effort to do when I’m already logged in, and from killing bosses in raid. I’m actually enjoying raiding again, so that’s a plus in favor of BfA and a significant change from last tier. However, since we are working on progression right now we are only killing a few bosses consistently, so the amount of AP I’m getting from raiding is limited. As a casual guild who only raid twice a week there isn’t time to spend on normal every week as well. I still wish there were skips in the raids to help facilitate doing some of normal while we work on heroic, but there’s no point in hoping for the pot at the end of the rainbow.
I’m not only behind on AP gains, but also, I’m barely into revered with both the Ankoan and Rustbolt Resistance. When I do log on outside of raid, I only really have time to do one of them rather than both, and most of the time it’s the Ankoans because sometimes there’s an emissary for them and I just like Nazjatar more. I should be focusing on the Rustbolt Resistance more though. From the Ankoans I only really get increased rank on some of my essences but none of the most important ones as I already have Rank 3 on those. I should also run the Mechagon dungeon more often to get that essence up to Rank 3, but aside from it taking a significant amount of time the fact no rep is earned in it makes it feel pointless. You might be wondering why I need to get exalted with the Rustbolt Resistance. I need the two-star recipe for the new feasts, so I can then use the three-star recipe which has been sitting in my bags for weeks. Let’s not even get into how mind-boggling it is to require exalted for a two-star recipe when then three-star one drops in a dungeon.
There are of course other tasks I should be doing in BfA as well, but these are the main ones. These are the things which make me feel like I’m failing my guild because when I do have time to play, all I want to do is play Classic. And do you know what the most depressing part about this is? Most of the time I feel so guilty about wanting to play Classic I don’t even log onto it. I mostly end-up playing Final Fantasy VIII instead. It’s completely ridiculous.
So, I got to thinking about why I want to play Classic so much. The slow leveling experience doesn’t bother me because I’m in no hurry to get to level 60. I don’t have any desire to raid because I did that when it was all new. It was fun figuring out the fights out back then, but all of those fights are simple compared to the fights we currently have. Since I’m not in a hurry to level I feel entirely free to wander around zones and explore without focusing on getting quests done asap. I can sit and watch a sunset if I want. Or run back and forth between the barrier between Thunder Bluff and Mulgore because it’s raining in Mulgore but not in Thunder Bluff, and the abruptness of that change amuses me. Or I can stand around in town casting Mark of the Wild on whoever wanders by. To just have fun.
As an adult with a full-time job, a part-time job, and all kinds of other responsibilities to my friends and family, my available playtime is much more restricted than it used to be. For the most part WoW has been accommodating to this and has changed over the years to allow for more restrictive hours of play. The feeling like I am always behind the curve is what’s wearing on me. So much of the focus is on people who are playing at the highest levels, and it’s easy to think they are the baseline. To forget most players don’t have their Hearts maxed out already. Or have a bunch of mythic+ gear to even out holes in gearing from raids.
Which all brings me to a simple question, what metrics are the Blizzard devs balancing heroic raiding to? Do they expect heroic raiders also to be doing multiple mythic+ runs a week? Do they think by the time a guild gets to the second half of the raid most raiders will have their Hearts fully unlocked? These are the sort of things it makes sense to expect from mythic raiders, but I’m not sure the argument holds with heroic. I know there are casual guilds who do mythic raiding, but the casual guilds who do heroic are a good bit more relaxed than that. A bit more transparency in the balance philosophy here would be helpful because it’d help us all to know what the expectations are.
I’m not making the argument heroic raiding should be easy. In fact, I love the fact the first boss in heroic Eternal Palace isn’t a total pushover. It’s about time the first boss is decently hard. There is an achievement for clearing heroic when it’s current, so yes it should be decently hard. However, if heroic raiding is genuinely balanced with the expectation of having all your Rank 3 essences, all slots on your Heart open, and mythic+ gear then that metric feels off to me. I’m sure the skill range in heroic is much more extensive than it is in mythic so finding the sweet spot is probably really difficult.
As for the things I do have control over, I’m going to focus a bit more on not beating myself up so much for not wanting to do things which are incredibly dull. I’m going to allow myself to work on everything at my own pace, and let myself have fun even if it doesn’t further one of my goals. To just take some time and enjoy the game a bit more. Oh, and if I want to play Classic I’m just going to play Classic.
 
 
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