《指环王》在线版结实的矮斧让我对未来的故事充满希望

2019-09-23 882
在线版《指环王》最棒的地方之一就是故事的质量。更具体地说,是它不回避托尔金世界中黑暗元素的能力。新的粗壮斧矮人完美地展示了这一理想与他们的新教程的任务线和故事,他们如何来参与伟大的中土世界的故事。
哦,在我们继续往下讲之前,先来看看《叶忒罗》中强壮的斧矮人早期的剧透。
作为魔多的奴隶,强壮的斧矮人从巴拉多的地牢出发。你和两个矮人同伴被锁在一间牢房里,开始了吃泔水的旅程,并了解到黑魔王打算释放的一个奇怪的瘦长囚犯。由于这一切都发生在第三个3017岁的时候——也就是咕噜被魔多折磨和释放的那一年——人们只能假设他们所说的“囚犯”是同一种瘦长的生物。
矮人自己也被打败了,郁郁寡欢,在很大程度上听天由命。有些人播下了反叛的种子,但除此之外,粗壮的斧头却让人觉得没有希望。
这种绝望贯穿了整个教程体验。你会给精疲力竭的矮人带来水,清理监狱和劳改场的老鼠和蛆。你甚至要清理你和其他囚犯用过的脏盘子。这是一种劳动——而任务本身也有这种感觉。
作为一个从未在《指环王》中扮演过侏儒的人,这至少可以说是一次有趣的经历。哈代民间,即使是那些劳动作为魔多的奴役,唤起吉穆利书中传达的严酷的大自然——悲伤一个人种族下降和公开蔑视索伦Gloin的儿子和他的手下们让我想起当我穿过教程区。
正是这种严峻的背景和主题让我尊重Standing Stone Games团队所做的一切。他没有回避托尔金小说中固有的黑暗,而是在长达12年的游戏历史中拥抱黑暗。不同于其他游戏也没有做到这一点——《中土世界:魔多之影》的一大吸引人之处在于,它为托尔金的作品带来了更黑暗的基调。
然而,LotRO从来没有回避过这一点。《指环王》的第一个在线版本——《盎格鲁的影子》——让玩家们处理复活的双手和僵尸龙,以及对抗盎格鲁在北方阿诺尔王国造成的损失和痛苦。史诗级任务的故事充满了失落和遗憾,感觉粗壮的斧头讲述的故事也不会有什么不同。
在我继续学习教程的过程中,我还没来得及见到索伦的嘴,一场叛乱就爆发了(如果能在阿拉贡在黑门砍下他的头之前看到他,那该有多酷啊)粗壮的斧头上演了一场叛乱。兽人和矮人在组成索伦塔的堤道和桥上战斗。咕噜在某种程度上把你带出了巴拉多,就像他把佛罗多和山姆带进了黑大陆一样。
老实说,这一切都感觉有点短。前一分钟我还在杀蛆虫和洗盘子,下一分钟我就在杀半兽人,让我的矮人同伴扶着一座桥,这样我就能跑了。这让我怀疑Bullroarer服务器的教程区域是否丢失了故事中的一些关键时刻,所以实时版本没有被完全破坏。上次团队在游戏中加入一个新的种族——高等精灵时,我觉得开始的任务有点长。如果这是完整的经验,SSG可能已经走了完全相反的一面。
在本教程的最后,你将看到新复活的斯科格里姆带来的Dourhand矮人的崛起。在感受到敌人的鞭笞之后,你敦促我们的手不要跟随斯科格里姆,而要跟随拒绝者——只有一个例外。你走到索林的大厅,在那里你开始了长达十二年的史诗般的探索。
看看粗壮的斧头如何适应更大的《指环王》在线世界将会很有趣。作为一个很少扮演alt,我不确定它是引人注目的足以让我重新开始一个新角色,但对许多只是通过故事的另一个原因,《魔戒》在线所以令人欣喜的玩了十多年。
《粗壮斧矮人的起源》让我充满希望,我们将会看到更多的故事,来探究《指环王》中较少涉及的故事。我们在《北唐斯的故事》和《福诺斯特的故事》中早就看到了这一点。我们在安努米纳斯城探索了国王之城。Forochel带来了那些可能没有研究过《指环王》附属物的人,就像我拿到了阿诺的最后一位国王Arvedui一样。然而,随着时间的推移,故事已经转向了单环任务,自从魔多发布了它的余波。我很想看到更多关于粗壮斧头起源的探索,以及它们是如何成为魔多的奴隶的。此外,我希望看到LotRO探索更多未被探索的地方。
带我去匈奴,让我看看另外两个巫师怎么样了。
带我去林登和灰港,这样我就能看到最后的船只离开,在狭窄的道路上航行。
最后,带我去哈罗德,那里的星星很奇怪。
粗壮的斧矮人将会随LotRO即将到来的资料片一起出现,如果有的话,看看他们在故事中扮演什么角色将会很有趣。有一件事是肯定的——随着LotRO继续拒绝回避那些可以在中土世界讲述的更有勇气的故事,我很有希望看到这是否会带来更多令人难以置信的故事——以及未来几年我们可以探索的地方。
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原文:
One of the best aspects of The Lord of the Rings Online is the quality of its story telling. More specifically is its ability to not shy away from the darker elements of Tolkien’s world. The new Stout Axe Dwarves showcase this ideal perfectly with their new tutorial questline and story of how they came to take part in the grand stories of Middle-earth.
Oh, and before we go further: spoilers for the early moments of the Stout Axe Dwarves in LotRO.
Thralls of Mordor, the Stout Axe Dwarves start out in the dungeons of Barad-dur. Locked in a cell with two fellow dwarves, you begin your journey eating slop and learning of a strange, lanky prisoner the Dark Lord intends on releasing. Since this all takes place in Third Age 3017 – i.e. the year Gollum is tortured and released by Mordor – one can only assume the “prisoner” they speak of is the same gangly creature.
The dwarves themselves are defeated, morose, and resigned to their fate for the most part. The seeds of rebellion are spread by some, but otherwise the Stout Axes feel as though they have no hope.
This hopelessness permeates through the whole tutorial experience. You’ll bring exhausted dwarves their water, clear the prison and labor yard of rats and maggots. You’ll even be expected clean up soiled plates that you and the other prisoners have used. It’s labor – and the quests themselves feel like it.
As someone who really has never played a dwarf in The Lord of the Rings Online, it was an interesting experience to say the least. The hardy folk, even those who labor as thralls of Mordor, evoke the grim nature that Gimli conveys in the books – the grief over a long-proud race fallen and open contempt of Sauron and his minions reminded me of the Son of Gloin as I moved through the tutorial area.
It’s this grim setting and subject matter that makes me respect what the team at Standing Stone Games has done. Instead of shying away from the inherent darkness in Tolkien’s stories, but rather embracing it throughout the twelve year history of the game. It’s not like other games haven’t done this either – one of the main draws of Middle-earth: Shadow of Mordor was the darker tone it brought to Tolkien’s works.
However, LotRO has never shied from this. The very first iteration of The Lord of the Rings Online – Shadow of Angmar­ – had players dealing with resurrected Dourhands and Zombie-Dragons, as well as combating the loss and pain Angmar wrought on the Northern Kingdom of Arnor. The stories that line the pages of the Epic Quests are full of loss and regret, and it feels like the stories told by the Stout Axes will be no different.
As I moved through the tutorial, a rebellion was sparked before I could meet the Mouth of Sauron (would have been so cool to see him before Aragorn lobs his head off at the Black Gate) the Stout Axes staged a rebellion. Orc and Dwarf fought on the causeways and bridges that make up the tower of Sauron. Gollum, in a way, leads you out of Barad-dur much like he leads Frodo and Sam into the Black Land itself.
It all felt a little short, to be honest. One minute I’m killing maggots and cleaning plates, the next I’m killing orcs and leaving my dwarvish companions to hold a bridge so I can make a run for it. It makes me wonder if the Bullroarer server’s tutorial area was missing some key moments in the tale so the live version didn’t get fully spoiled. The last time the team put a new race in the game, the High Elves, I felt the starting quests to be a tad too long. If this is the full experience, SSG might have gone the complete opposite side of the coin.
The tutorial ends with you witnessing the rise of the Dourhand dwarves with the newly resurrected Skorgrim. Having felt the lash of the enemy you urge the Dourhands not follow Skorgrim, but the refuse – all but one. You make your way to Thorin’s Hall and there you begin the long Epic Quest twelve years in the making.
It’ll be interesting to see how the Stout Axes fit into the larger Lord of the Rings Online world. As someone who rarely plays alts, I’m not sure it’s compelling enough to get me to start over with a new character, but for many it’s just another reason to power through the stories that have made The Lord of the Rings Online so entrancing to play for more than a decade.
The origin of the Stout Axe Dwarves has me hopeful we’ll see more stories that investigate the tales that are lesser explored in The Lord of the Rings once again. We saw this early on with the stories in the North Downs and the tales surrounding Fornost. We explored the City of the Kings in the city of Annuminas. Forochel brought those who may not have studied the Appendices of The Lord of the Rings like I have the take of the last king of Arnor, Arvedui. However, over the years the tales have turned to the One Ring quest, and since Mordor released its aftermath. I would love to see more exploration of the Stout Axe origins and how they came to be thralls of Mordor. Moreover I’d love to see LotRO explore more of the unexplored.
Take me to Rhun and let me discover what happened to the other two Wizards.
Take me to Lindon and the Grey Havens so I can watch the last ships leave and journey for the Narrow Road.
Finally, take me to Harad where the stars are strange.
The Stout Axe Dwarves will be coming with LotRO’s upcoming expansion, and it’ll be interesting to see what role they play, if any, of that narrative. One thing is for certain – as LotRO continues to refuse to shy away from the grittier stories that can be told in Middle-earth, I’m hopeful to see whether this leads to more incredible tales – and places – for us to explore in the years to come.
 
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