传奇咏叹调8点发布带来了武术能力和新的宏观系统

2019-09-23 503
在最近关于Aria传奇网站的更新中,Citadel Studios详细介绍了他们最新的关于受ultima启发的MMORPG的更新。Point Release 8即将发布,它提供了许多新的功能和系统来改进到目前为止Aria的传奇体验。
在博客中,LoA团队展示了PR8的一些特性,特别是新的军事能力。
武术技能采用了法师施法的许多特性,但与法术不同的是,武术技能消耗了一种叫做嗜血的新资源。嗜血是通过使用类似战斗姿态的军事呐喊产生的。攻击性的呐喊允许通过伤害和杀死对手而产生嗜血,而防御性的呐喊通过伤害产生嗜血。在任何时候,只有一声喊叫可能有效。
新能力的关键是引入威胁。玩家所造成的攻击和伤害将“产生精确的威胁等级,这将为PvE战斗带来新的战略动力。”该团队展示了一种能产生高威胁的AoE技能,以及一种能产生威胁并对附近敌人施加减益的AoE技能。最后愤怒是一种自我增益,不会持续很长时间,但会显著增加伤害——只要你愿意在技能持续期间受到致命伤害。
《咏叹调传奇》也将更新制作订单系统。由于制作订单系统的复杂性,系统在奖励和订单类型方面并不总是达到他们想要的效果。LoA团队已经为这个系统的新迭代制定了目标:
最新迭代的目标包括:
1.奖励应该更适合正在填写的订单的难度和物质投入。
2.制作订单和奖励可以很好地调整,以适应游戏中的经济与更大的控制水平和细节。
3.制作订单的分配应该更加一致,并在技能等级、配方和材料类型上均衡。
4.战利品表的CO奖励已完全重新平衡。奖励的精华显著增加。
这篇博客文章还打破了一个新的宏系统,允许玩家轻松地在游戏中设置宏来帮助他们的旅程。此外,符文书将到达传奇咏叹法允许玩家存储符文在游戏中。根据LoA,这使玩家能够编译“世界各地的快速旅行,创建符文库,并作为一个安全的地方存储标记符文”。
你可以查看完整的更新关于艾瑞亚传奇的帖子。与此同时,如果你还没有看过,请一定要听我们对Citadel Studios的Derek Brinkmann关于LoA, mmo以及整个游戏产业的采访。
完整披露:《艾瑞亚传奇》由Team Critical Hit代表,这是一家由前MMORPG执行编辑Bill Murphy联合创办的游戏公关公司。
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原文:
In a recent update on the Legends of Aria site, Citadel Studios detailed their latest update coming to the Ultima-inspired MMORPG. Point Release 8 is coming, and with it a host of new abilities and systems to improve upon the Legends of Aria experience thus far.
In the blog post, the LoA team showcased a few features coming with PR8, specifically the new Martial Abilities.
Read more at https://www.mmorpg.com/legends-of-aria/news/legends-of-aria-point-release-8-brings-martial-abilities-new-macro-system-1000053795#iMdHcZ3GhwY3ykdy.99
Martial abilities adopt many of the characteristics of mage casting, but unlike spells, martial abilities consume a new resource called Bloodlust. Bloodlust is generated through the use of Martial Shouts which operate similarly to a battle stance. An offensive shout allows for the generation of Bloodlust through damaging and killing opponents, whilst defensive shouts generate Bloodlust through damage taken. Only one shout may be in effect at any time.
Crucial to the new abilities is the introduction of Threat. Attacks and damage dealt by players will "now generate accurate threat levels which will bring fresh and strategic dynamics to PvE combat." The team showcased Defiance, and AoE taunt that generates high threat, and Intimidation, an AoE ability that generates threat and applies a debuff to nearby enemies. Finally Rage is a self buff that doesn't last very long but increases damage substantially - so long as you're willing to be mortally wounded during the duration of the ability.
Legends of Aria is also introducing an update to the crafting order system. Because of the complexity involved in the crafting orders system, the system hasn't always been where they want it to be in terms of rewards and types of orders. The LoA team has laid out its goals for the new iteration on this system:
Goals of the newest iteration include:1.Rewards should feel more appropriate to the difficulty and material investment of the order being filled.2.Crafting orders and rewards can be fine tuned to adjust to the in-game economy with a greater level of control and detail.3.Distribution of crafting orders should be more consistent and evenly balanced for skill level, recipe, and material types.4.Loot tables for CO rewards have been completely rebalanced. Essences rewarded have been significantly increased.
The blog post also breaks down a new macro system, allowing players to easily set up macros within the game to aid them in their journey. Additionally, Runebooks will be arrive to Legends of Aria to allow players to store runes within the game. According to LoA this affords players the ability to compile "world locations for fast travel, to create rune libraries and serve as a safe place to store marked runes."
You can check out the full update on the Legends of Aria post. In the meantime, if you haven't checked it out yet, be sure to listen to our interview with Citadel Studios' Derek Brinkmann as we discuss LoA, MMOS and the gaming industry as a whole.
Full Disclosure: Legends of Aria is represented by Team Critical Hit, a games PR company co-founded by former MMORPG Managing Editor Bill Murphy.
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