老卷轴在线冒险:我希望Cyrodiil没有PvP

2019-09-25 514
我上次写ESO Adventures专栏已经有一段时间了。不过,这次我有不同的事情要讨论。我不想给你们回顾我前一周的游戏,我想和你们谈谈ESO和长老卷轴。本周的重点:赛洛地尔和PvP。
直截了当地说:我对赛洛地尔的PvP感到失望。不过,让我明确一下这一点。我完全理解为什么PvP存在于Cyrodiil从传说的角度。一场大规模的联盟战争正在进行,所有人都在争夺白金塔。我明白了。
但对我来说,这个传说并不重要,纯粹是因为我对赛洛地尔的厚颜无耻的爱源自于遗忘。这是一种充满偏见和怀旧的爱。《遗忘》是我玩过的第一款古卷轴游戏。我知道有些人对明天发誓。这很酷。但我从来没有玩过它,当我在《遗忘》之后再次玩这款游戏时,过时的战斗确实给我带来了乐趣。
当《遗忘》发行时,我还没有玩过类似的游戏。了解我的人会知道这场比赛改变了我的生活。这让我对游戏有了不同的看法。它让我意识到游戏是真正的艺术。整个世界都在等着我去探索,去爱。这是我从事游戏新闻业的主要原因。
与我的困境相反的观点是,“如果你不喜欢,就不要进入PvP区。没人逼你这么做。这不是不真实的,但也无关紧要,因为这忽略了我的难题的关键。
这个谜题是这样的:因为遗忘在我的心中有着如此特殊的位置,特别是因为我对这款游戏有着深厚的情感依恋,我不禁渴望在Cyrodiil中探索和探索,而不用担心会被敌人玩家干掉。
当然,你可以进入Cyrodiil,就像它今天存在于ESO中一样,并进行任务,或者只是在这个区域中漫步。但是对于像我这样喜欢ESO专注于单人游戏的玩家来说(我也可以和我的朋友们一起玩),被敌人玩家攻击的阴影将永远玷污我所拥有的内在乐趣。
我有如此美好的回忆,去拜访切丁哈尔,发现黑暗的兄弟会被遗忘了。这个任务线真的很特别,因为它不断地为我提供新的和新颖的方法来消除我的目标。但是在Cyrodiil当前的PvP实现中访问Cheydinhal时,如果知道有一场战争正在进行,并且敌人玩家可能潜伏着想要带我出去玩,而我却坐在那里沉浸在怀旧之中,那么这将会让我有些不快。
我记得我第一次参观皇城和市场区,那里有那么多商店,让我惊呆了。炼金厂、盔甲店、服装店、集贸区应有尽有。但在埃索,这座皇城是一堆冒着烟的废墟,被不断的轰炸摧毁。我多么希望能以一种更原始的状态来重新审视这座城市,在被遗忘之前的数千年,与居民交谈,与npc进行探索,而不让他们想起一场激烈的战争。
Cyrodiil的景色对我来说过去是,现在仍然是惊人的。这是一个田园诗般的世界,有起伏的绿色山丘、茂密的落叶林和令人瞠目结舌的景色。我在遗忘中度过了几十个小时,什么也没做,只是探索这片土地,一连几天都在逃避任务。
但在ESO,这一景观已伤痕累累。因为战争,它受伤流血。虽然这听起来很傻,但感觉就像我自己的朋友被打得遍体鳞伤。她的美丽和天真都消失了。这让我很难过。
再次,我理解为什么赛洛地尔是ESO中的PvP区。但希望你现在能明白为什么这让我如此失望,是的,悲伤。然而,我知道有些人并不在乎这一点,他们真正享受PvP。对于他们,我提出一个解决方案
Zenimax在ESO中拥有优秀的分相技术。这项技术可以用于两个单独的Cyrodiil实例。有一个具有PvE Cyrodiil的实例,还有一个具有PvP Cyrodiil的实例。这样,像我这样的遗忘爱好者就可以像其他区域一样体验无战争的Cyrodiil和探索,而PvP玩家仍然会得到他们的满足。
我对这种解决办法的可行性没有提出任何建议。毕竟,我不是一个开发人员。但这将是有趣的,并满足两个阵营。唉,我将继续等待一个愿望,这将永远无法实现。但我可以梦想。
普尔纳·尚卡尔(Poorna Shankar)是一个非常固执己见的狂热电脑游戏玩家,在各种多人游戏中,他会盲目地与朋友们产生恐慌,这对他的团队造成了很大的伤害。对行业实践的不断质疑和对技术进步的热情推动了他对电子游戏行业的热爱。他毫不留情地说,就像他看到了一样。他和另一位作家约瑟夫•布拉德福德(Joseph Bradford)一起开了一个播客“游戏行业”(Gaming The Industry),讨论行业实践及其对消费者的影响。
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原文:
It’s definitely been a while since my last ESO Adventures column. I have something different to discuss this time around, however. Instead of giving you guys a recap of my previous week of play, I’d like to engage in a conversation about ESO and Elder Scrolls in general. This week’s focus: Cyrodiil and PvP.  
Cutting straight to the point: I’m disappointed Cyrodiil has PvP. Let me be clear about this, however. I fully understand why PvP exists in Cyrodiil from the lore perspective. There’s a massive Alliance War going on, all vying for the White Gold Tower. I get it.
But for me, this lore doesn’t matter purely because of my unabashed love for Cyrodiil borne from Oblivion. It’s a love steeped in heavy bias and nostalgia. Oblivion was the first Elder Scrolls game I’ve played. I know some people swear by Morrowind. And that’s cool. But I’ve never played it, and when I did go back to play it after Oblivion, the dated combat genuinely the fun for me.
When Oblivion released, I had played nothing like it at the time. People who know me will know just how much that game changed my life. It made me think of games differently. It made me realize that games are truly art. They are entire worlds just waiting for me to explore and love.  It’s a major reason -- the reason -- why I’m even in games journalism.
The counter argument to my dilemma is, “If you don’t like it, just don’t go into the PvP zone. No one is making you play it.” This isn’t untrue, but it’s also irrelevant because this misses the crux of my conundrum.
And that conundrum is this: Because Oblivion has such a special place in my heart, and specifically because of my deep emotional attachment to that game, I can’t help but yearn to explore and quest in Cyrodiil without the fear of getting ganked by enemy players.
Sure, you can go into Cyrodiil as it exists today in ESO and undertake quests, or just walk around the zone. But for a player like me who loves ESO for its focus on single-player playability which I can also play with my friends, the shadow of getting ganked by an enemy player would forever taint any intrinsic fun I would have.
I have such fond memories of visiting Cheydinhal and finding the Dark Brotherhood in Oblivion. That questline was truly special as it continually provided me new and novel ways with which to eliminate my targets. But visiting Cheydinhal in Cyrodiil’s current PvP implementation would be soured somewhat knowing that there’s a war raging and enemy players may be lurking looking to take me out while I’m sat drunk on nostalgia.
I remember visiting the Imperial City and exploring the Market District for the first time, stunned by just how many shops there were. Alchemical shops, armor shops, clothing shops, the Market District had it all. But in ESO, the Imperial City is a smoking pile of rubble, decimated by constant bombardment. How I’d love to revisit the city in a more pristine state, thousands of years before Oblivion took place, and speak with the denizens and quest with the NPCs without reminders of a raging war.
The landscape of Cyrodiil was and still remains breathtaking to me. It’s an idyllic world of rolling green hills, dense deciduous forests, and jaw-dropping vistas. I spent scores of hours in Oblivion doing nothing but exploring the land, avoiding quests for days on end.
But in ESO, this landscape is scarred. It’s wounded and bleeding due to the war. And as dumb as this may sound, it feels like my own friend is beat up and bloodied. Her beauty and innocence are gone. And this makes me sad.
Again, I understand why Cyrodiil is the PvP zone in ESO. But hopefully, you can now see why that makes me so disappointed and, yes, sad. I do know, however, there are people who don’t care for this and genuinely enjoy PvP. For them, I propose a solution
Zenimax have excellent phasing technology in ESO. This technology could be leveraged to have two separate instances of Cyrodiil. Have one instance featuring a PvE Cyrodiil, and one featuring a PvP Cyrodiil. This way, Oblivion-lovers like me can experience a war-free Cyrodiil and quest and explore just like any other zone, and PvP players will still get their fill.
I make no proposals for the feasibility of such a solution. After all, I am not a developer. But it would be fun and satiate both camps. Alas, I will be kept waiting for a wish which will remain unfulfilled. But I can dream.
Poorna Shankar / A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.
 
 
 
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