Albion Online在New Dev Spotlight上展示了它的音频设计

2019-09-26 489
Albion Online正在继续它的开发重点系列,这次是在MMORPG上与音频设计师Marie Havemann聊天。聚光灯的范围从她的背景到她在沙盒的整个时间里,Albion Online的声景是如何形成的。
2017年加入Sandbox Interactive后,哈夫曼花了最初几个月的时间来修复bug,并带来了游戏中一些音频“与其他部分不一样”的部分。作为一名自由作曲家和音效设计师,Albion Online在游戏领域工作了四年,这是他的第一款MMO游戏,正如开发者所描述的那样,这是一个“全新且有趣的挑战”。
对于目前在线玩Albion的玩家来说,你已经体验了许多Havemann最近的工作,因为她负责每次更新中所有新内容的音频。
因为我们每次更新都会带来新的内容,所以我也负责所有新内容的音频。我的第一个创作是声音设计和为摩尔根娜折磨者发声——我仍然喜欢遇见他,因为他给摩尔根娜带来了一个全新的方面。而返工的音频暴徒是一个相当小的和简单的任务,会给你带来更多的变化和叙事游戏(仍在进行中,因为我们的一些暴徒应该得到一些更多的爱从我身边),我的责任和任务的大小处理变得越来越大在过去的两年里。我做的第一个巨大的返工是完全重新设计和扩展所有的物理武器自动攻击和冲击声音。
这是一个很有见地的采访,如果你对游戏设计感兴趣,并且想了解更多我们最喜欢的游戏是如何制作的,并想了解更多关于创造者的内容,那么你一定要读一读。您可以在Albion在线网站上查看完整的开发重点。
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原文:
Albion Online is continuing its Dev Spotlight series, this time chatting with Marie Havemann, an audio designer on the MMORPG. The spotlight ranges from her background to how the soundscape of Albion Online has come to be throughout her time at Sandbox.
Joining Sandbox Interactive in 2017, Havemann spent the first few months on the job fixing bugs, as well as bringing some parts of the game whose audio wasn't "on par with the rest." Working on games for four years as a freelance composer and sound designer, Albion Online was Havemann's first MMO, and was, as the dev described it, a "new and interesting challenge."
For players who currently play Albion Online, you've experienced a lot of Havemann's work as of late, as she's been in charge of audio for everything new in every update.
As we have been bringing in new content with every update, I’ve also been in charge of the audio for everything new. One of my first creations was the sound design and the voices for the Morgana Torturer - who I still enjoy encountering because he brought a fresh facet to the Morgana ranks. While reworking the audio of individual mobs is a fairly small and easy task that brings more variation and narrative to the game (and which is still ongoing, because some of our mobs deserve some more love from my side), my responsibilities and the size of the tasks I tackled grew bigger and bigger over the last two years. The first huge rework I did was a complete redesign and extension of all the physical weapons auto-attack and impact sounds.
It's a pretty insightful interview, and one you should definitely read if you're at all interested in game design and learning a bit more how our favorite games are being made - and learning more about those who create them. You can check out the full Dev Spotlight on the Albion Online website.
 
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