阿斯特里亚复习在进行中-明星来电者联合?

2019-09-26 470
当新的mmo进入市场时,许多人都在关注下一个大的突破。不幸的是,对于我们许多MMO游戏玩家来说,这一类型的游戏已经变得充斥着同质化的游戏,这些游戏很少会偏离主题成为真正引人入胜的内容。进入Astellia,一个由Barunson E&A设计的韩国MMO。阿斯特里亚是否具备在平庸之海中成为独一无二的头衔的条件?
Astellia从大多数玩家所期望的开始,即职业选择和角色创建。从一开始,我就很失望地看到在你可以选择的5个职业中,你只能为战士和刺客创造男性角色。虽然后来有一些关于性别变化的讨论,但性别锁定类从未让我满意,尤其是当男性角色在游戏开始时没有任何选择时。尽管存在这些基于类的小问题,我还是创建了两个角色,一个男性刺客和一个女性法师,这样我就可以很好地了解近战和远程toons的战斗流程。
角色创建非常直接,有很多选项,但这里真的没有什么让我惊讶的。Astellia使用了DirectX 9,它显示了一些选项看起来过时了。不过,在不花太多时间摆弄不同选项的情况下,创造出有吸引力的角色还是相当容易的。在你必须为你的角色命名之后,你将进入一个巨大的游戏世界,考虑到过时的引擎,这个世界看起来相当不错。色彩鲜艳,有大量的树木和npc散落在城镇和毗邻的草原上。为了让你在阿斯特里亚的第一次经历变得更好,你已经投入了大量的工作。
不幸的是,一些小麻烦很快就来了,破坏了我的兴致。其中一个例子就是UI。有5个不同的用户界面栏,当你升级时,Astellia会在你获得技能时为你的栏分配技能。虽然这听起来很棒,但我遇到了一个问题,我重新分配了我的技能基于我如何使用它们,但当我进入第一个地牢时,它重置了整个技能栏。此外,在第10级,我的法师有8种能力。
除了赋予玩家过多的能力,Astellia还试图通过“宠物”收集系统将自己与其他mmo区分开来。在《阿斯泰拉》中,玩家被认为是一个明星召唤者,他拥有召唤阿斯泰拉的能力,这是一种在战斗中帮助你的宠物。随着你的进步,新的Astels将加入你,这将允许你建立一个团队,使你的战斗无限容易。你获得的每一个新的Astel也必须在你的hotbar上找到一个位置,以及你的消耗品,你的坐骑,和一个完全独立的酒吧,控制你的Astels,这样他们就不会在你去AFK时开始攻击随机的东西。
就我个人而言,我认为添加阿斯特尔是坚实的,但我的疑虑主要围绕着美学的阿斯特尔你得到。是的,这是一个韩国的MMO,所以会有一些比喻,但对我来说有点奇怪,你得到的许多Astels是小女孩或奇怪的拟人动物。尽管如此,通过Astel卡,我们可以清楚地看到,还有许多更时尚、更危险的Astels肯定会吸引像我这样的玩家,他们可能觉得召集一群小女孩与之战斗是不对的。
《阿斯特里亚》是一款具有丰富和复杂特性的游戏。由于这是一篇正在进行的综述,所以还有很多系统需要我去探索,去提高,去征服。我现在还没有完全被这个标题所吸引,但我以前也有过惊喜。如果你在预览后还在观望,请注意我在完整的评论中给出的结论。
全面披露:Astellia的代表是Team Critical Hit,这是一家由前MMORPG执行编辑Bill Murphy共同创建的游戏公关公司。审查代码提供给MMORPG的目的是为了审查。
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原文:
When it comes to new MMOs entering the market, many keep their eyes peeled for the next big breakout hit. Unfortunately, for many of us MMO gamers, the genre has become rife with homogenized games that rarely, if ever, deviate into something truly spectacular.  Enter Astellia, a Korean MMO by Barunson E&A.  Does Astellia have what it takes to be a unique title in the ocean of mediocrity?
Astellia starts players’ off with what most players expect, class selection and character creation.  From the jump, I was fairly disappointed to see that out of the 5 classes you can choose from, you could only create male character for the Warrior and the Assassin. While there has been some talk of gender changes being available later on, gender locked classes have never sat well with me, especially when there are zero ranged options for male characters to start the game with. Despite these minor class-based issues, I created two characters, a male Assassin and a female Mage so that I could get a good idea of the flow of combat for both melee and ranged toons.
Character creation is very straight forward and has a ton of options, but there really isn’t much that blew me away here. Astellia utilizes DirectX 9, and it shows, as some of the options looked outdated. Still, it was fairly easy to create attractive characters without spending too much time fiddling with the different options.  After the obligatory naming of your characters you’re cast into a vast game world that actually looks pretty good considering the outdated engine. The colors are vibrant, there are ample amounts of trees and NPCs littering the towns and adjoined grasslands.  A lot of work has been put into making your first experience in Astellia a good one.
image: https://images.mmorpg.com/features/13987/images/Astellia%202tn.jpg
Unfortunately, minor annoyances creep up quickly, which marred my enjoyment. One example of this, is the UI. There are 5 different UI bars, and as you level, Astellia will assign skills to your bar as you obtain them.  While this sounds great, I ran into an issue where I reassigned my skills based on how I use them, but as soon as I went into the first dungeon, it reset the entire skill bar. Furthermore, at level 10, my Mage has 8 abilities. While this might sound great for players that like a lot of options, the inundation of so many abilities so early, and the necessity to use them for even the trashiest of trash mobs, gets tedious even at low levels.
In addition to the plethora of abilities that players are given, Astellia attempts to differentiate itself from other MMOs through a “pet” collection system. In Astella, the player is considered a Star Caller, who has the ability to call upon Astels, which are pets that will aid you in battle. As you progress, new Astels will join you, which will allow you to build a team that will make your battles infinitely easier.  Each new Astel that you earn also has to find a place on your hotbar, along with your consumable items, your mounts, and a completely separate bar that controls your Astels so that they don’t go rogue and start attacking random things when you go AFK.
Personally, I think the addition of the Astels are solid, but my misgivings revolve primarily around the aesthetics of the Astels you get.  Yes, this is a Korean MMO, so there are some tropes that are expected, but it does seem a little strange to me that many of the Astels you get are little girls or strange anthropomorphic animals. Despite that, looking through the Astel cards, it was clear that there are plenty of more stylish and dangerous looking Astels that will certainly appeal to other gamers like myself, who may not feel right summoning a group of little girls into battle with them.
Astellia, if nothing else, is a game that is feature rich and complex in nature.  As this is a review in progress, there are a lot of systems for me still to explore, levels to gain, and regions to conquer. I have yet to be fully enamored with this title as it stands right now, but I’ve been pleasantly surprised before. If you are still on the fence after this preview, keep an eye out as I render my verdict in the full review.
Full Disclosure: Astellia is represented by Team Critical Hit, a games PR company co-founded by former MMORPG Managing Editor Bill Murphy. Review code was provided to MMORPG for the purposes of this review.
 
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