Bungie每周回顾功能战斗变化,补丁笔记预览

2019-09-27 567
Bungie今天对Destiny 2进行了长时间的每周更新,在他们的网站上重述了战斗的变化,并在Shadowkeep的准备中预览了即将到来的补丁。
战斗变化功能调整到PVE伤害数字和PVE难度调整。首先,PVE伤害数字,
显示的伤害数字对非守护的敌方战斗人员造成的伤害被压缩
◦处理的损害显示使用更少的数字,以提高可读性的损害输出
◦显示的损害上限为999,999应大大减少或消除
◦用于计算损害数字显示的指数曲线被一个新的线性曲线取代,这是建立了多年的持续时间
◦随着玩家力量的增长,显示的损害数字增长速度比以前更慎重
◦这只是一个用户界面更新;玩家的伤害输出,无论是作为杀戮命中,杀戮时间,还是DPS,在这次更新中保持不变
PVE的困难调整也收到一些调整,
•“等级高10-40的战斗人员杀戮时间和造成的伤害更少
•更高级别的战斗人员将继续增加难度,最高可超过玩家100点异能
当敌人的力量等级在玩家100级以上时,他们对伤害免疫
•高层战斗人员的铭牌图标已经更新,以反映这些变化
•这些变化只影响高级战斗人员;基层或上级的工作经验保持不变
Eververse也在进行调整,某些项目已经退役,
•“第7季第一年的最佳印记已经退役,取而代之的是,玩家现在可以获得新的第8季怀旧印记
•季节性里程碑不再授予赏金;相反,它直接赋予一个明亮的标记
•第8季怀旧印记不再在关卡中获得
◾相反,明亮的印迹现在包含在免费的回报的季节通过可见之前100级;在100级之后每5级奖励一次
•Eververse店面现在可以通过导演使用
•Eververse bounties(标准版和IGR版)已被弃用;任何剩余的赏金都可以被分解成明亮的尘埃
◾你仍然可以完成,将在任何杰出Eververse赏金,直到他们到期”
即将发布的补丁预览提供了对武器模式的洞察,以及对破碎王座地下城的调整,
•增加集结旗帜到利维坦,世界的吞噬者,和星星的尖顶
•“粉碎的王座”地牢现在可以随时使用,而不是一个三周的周期
◦它也可以推出和重置从导演
•Black Armory forges现在可以通过EDZ上的导演发布的播放列表访问
•武器模组现在被视为可重用解锁,而不是消耗品;您的库存中的任何mods都将被转换为解锁
◦如果你唯一的mod副本已经在枪,你将需要重新获得一个解锁它
•丢弃增强核心不再删除整个堆栈
•Borealis和Hardlight现在匹配棱镜修改器,当改变元素在重新加载,旋转通过空隙,电弧,和太阳能
修正了一个问题,如果sprint按钮/键被设置为Hold,猎人的风暴攻击近战能力将无法执行
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原文:
Bungie had a lengthy weekly update on Destiny 2 today, as recapped on their site featuring changes to combat and a preview of upcoming patch notes in prep for Shadowkeep.
Combat changes feature tweaks to PVE damage numbers and PVE difficulty tuning. First up, PVE damage numbers,
•Displayed damage numbers for damage dealt to non-Guardian enemy combatants are crunched•◦Damage dealt is displayed using fewer digits to enhance readability of damage output
◦Occurrences of displayed damage getting capped at 999,999 should be significantly reduced or eliminated
◦The exponential curve used to calculate damage numbers for display is replaced with a new linear curve that is built to last for many years
◦As players grow in Power, displayed damage numbers increase at a much more measured pace than previously
◦This is a UI update only; player damage output, whether measured as hits to kill, time to kill, or DPS, remains unchanged by this update
PVE difficulty tuning also receive some tweaking,
•“Combatants that are 10–40 levels higher take less time to kill and deal less damage
•Higher-level combatants continue to increase in difficulty up to 100 Power levels above the player
•When enemies are 100 Power levels or higher above the player, they are immune to damage
•Nameplate icons on higher-level combatants have been updated to reflect these changes
•These changes affect only higher-level combatants; the at-level or over-level experience remains unchanged
The Eververse is getting a tweak too, with certain items being retired,
•“The Season 7 Best of Year One Engram has been retired, and in its place, players can now obtain the new Season 8 Nostalgic Engram
•The Seasonal Milestone no longer grants a bounty; instead, it directly grants a Bright Engram
•The Season 8 Nostalgic Engram is no longer earned at level up◦◾Instead, the Bright Engram is now included in the free rewards of the Season Pass that are visible before level 100; it’s also awarded every 5 levels after level 100
•The Eververse storefront is now available via the Director
•Eververse bounties (standard and IGR versions) have been deprecated; any remaining bounty notes can be broken down into Bright Dust◦◾You can still complete and turn in any outstanding Eververse bounties until they expire”
A preview of upcoming patch notes provide insight into weapon mods, and an adjustment to the Shattered Throne dungeon,
•Added rally banners to Leviathan, Eater of Worlds, and Spire of Stars
•“The Shattered Throne” Dungeon is now available at all times instead of on a three-week cycle
◦It can also be launched and reset from the Director
•Black Armory forges are now accessible through a Director-launched playlist on EDZ
•Weapon mods are now treated as reusable unlocks instead of consumables; any mods you have in your inventory will be converted to unlocks
◦If the only copy of a mod you have is already in a gun, you will need to reacquire one to unlock it
•Discarding an Enhancement Core no longer deletes the entire stack
•Borealis and Hardlight now match the Prism modifier when changing elements on reload, rotating through Void, Arc, and Solar
•Fixed an issue where the Hunter’s Tempest Strike melee ability couldn’t be performed if the sprint button/key was set to Hold
 
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