《浪潮2》带来了一个全新的故事,一些巧妙的新把戏,以及一种全新的个性

2019-09-27 578
如果我们要去杰里科市,我们应该先来点香槟!好吧,撇开摔跤笑话和表情包不谈,《浪潮2》带来了一个全新的故事,一些巧妙的新把戏,以及一种全新的个性,可能比之前的工业噩梦更吸引人。不幸的是,这里有太多的变化,这让我觉得好像甲板13有点不确定这些设计的选择。
《惊涛骇浪2》一开始,你目睹了一场残酷的飞机失事,没有留下任何幸存者——除了你,因为当然,主角必须是唯一的幸存者。这个角色是匿名的,可定制的,但说实话,它是你能得到的最平淡无奇的角色。你可以让你的角色看起来像你想要的那样正常,或者像你想要的那样怪异,这甚至都不重要,因为角色们大多对自己想穿什么感到困惑。有些人看起来像来自边境地区的精神病患者和《疯狂的麦克斯》的难民,这些都没有得到真正的解释,因为为什么一个疯子会把爆炸的蜘蛛对准你,而军队和警察就在附近,他们也认为你俩同样具有威胁性。
当我们回顾这一波浪潮时,主角沃伦并不比另一个让人讨厌的主角更让人兴奋(看着你《看门狗》里的艾登·皮尔斯),但他的角色弧从一个大惊喜开始。至少在我的记忆中,沃伦是第一个坐在轮椅上的主要角色。当然,他只是轮前往游戏的最初几分钟前他猛烈地贴在他的挂式西装加入CREO的部队时,情绪反应我觉得我很快意识到这家伙是志愿参加一些危险只是为了一个更高质量的生活使我产生了共鸣。增兵2的飞机失事应该会产生同样的影响,但这已经是陈词滥调,我几乎没有再考虑过。沃伦是我记得扮演的第一个坐轮椅的英雄,这让我从《惊涛骇浪》中第一个可玩的时刻就猝不及防,我原本希望在续集中看到类似的场景。
尽管如此,飞机坠毁在杰里科市确实立即消除了许多粉丝的抱怨。在最初的游戏中,你几乎被限制在一个灰色、蓝色和黄色的室内地狱里——在带有黄色警告标志的混凝土墙上,钢梁和金属管撞成一团最终被遗忘的东西。增兵照耀的很少有户外的部分,增加2弥补的范围内,主要是让你茁壮成长耶利哥城,一个体面的开放类型的都市中心,探索粗略的小巷和空的屋顶,只有冒险室内清晰的预先确定的地牢类型设置。这将带来更有趣的体验,而且我相信,与CREO过去单调潮湿的仓库环境相比,更多的人会觉得这座城市更有吸引力。
增兵2中的战斗与最初的增兵基本相同。每个敌人都有一个由五个身体部位组成的目标集——头部、躯干、每条腿和每条手臂,通过瞄准特定的身体部位,你可以获得他们的装备作为奖励。这并不像你在其他灵界游戏中所习惯的那样让你立刻感到满足,因为你不会马上装备任何东西,除了你拿起的武器。每个肢体都会给你他们所穿盔甲的示意图,随后的分割会奖励你一些可以用来制作这些装备的碎片。当你与更强的敌人战斗时,拾取的碎片等级更高,你可以将装备从Mark I升级到Mark IV。
在增兵中最简单的方法是攻击没有装甲的敌人,然后快速切换,这样你就可以执行他们,切断任何你需要的肢体。甲板13从这个错误,这一次你要密切注意你必须不仅打破他们的盔甲来切断有针对性的肢体,但是你还必须确保你不要做太多伤害或杀死敌人,你就会错过获得部分为您的设备制作和升级。
肉搏战在很大程度上没有改变,尽管这一次的挑战要大得多。在大多数灵魂之星风格的游戏中,你经常可以用一连串的攻击击败敌人,这将导致惊人的和人工智能打嗝,这将使你获得相当容易的优势。而增兵2不是摆脱打嗝,说工程师通常会冻结成一个奇怪的事实证明恐慌如果你禁用所有的设备——甲板13添加的能力基本上激怒敌人,使他们忽视你的伤害和释放自己的屠杀,只有停止如果你后退或者只是先杀死他们。这是一个很好的补充,它更新了久经考验但真实的战斗公式。还有一个增加的多维度的多方位阻挡功能,这将允许你打晕一个敌人,如果你从正确的方向阻挡在冲击的时刻。这就像为了荣誉,但在游戏中这其实很有趣。
无人机本身起着更重要的角色在增兵2中,再次提供公用事业等电磁门锁,惊人的敌人,做纯粹的伤害,喷洒涂鸦标签(这就像离开消息Soulsborne其他玩家的游戏),或者仅仅是回忆自己最近的持有成本你所有的medbay科技废。拥有更多的自由来使用无人机作为实际的工具,这一次感觉更加充实,并改善了战斗的感觉。在一些boss战斗中,适时的无人机射击或EMP眩晕会给你一些喘息的空间。
再次强调,《13甲板》并没有偏离让《浪涌》成为邪典大片的主题太远。杰里科城有几个地方可以作为会议中心,比起最初的游戏,这里确实让人感觉更有活力。然而,它们并不像我希望的那样丰满。虽然杰里科看起来和我们在其他游戏中看到的一些未来主义城市很相似,但它主要是一些连接不同地点的建筑。添加zipline可以让你更快地穿越,但是没有快速旅行选项会让你觉得自己有点落伍了。抓钩系统将大大增加探索的感觉,而不仅仅是能够滑过缝隙。
《Surge 2》也包含了一些性能模式:质量选项让你选择更高的分辨率来换取更低的帧率,但我更喜欢更快的性能选项,因为我更喜欢更快的战斗。在我看来,性能上的取舍不值得我在4K电视上微不足道的视觉改进。在这两种模式中都有一些纹理弹出问题。我并不是那种因为玩了很多主机游戏或者使用了低功耗的电脑而被屏幕撕裂所困扰的人,但是屏幕撕裂在性能模式中实在是太常见了。我可以处理它,但如果您对图形异常敏感,您可能应该选择Quality选项。
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原文:
If we’re going to Jericho City, we should start things off with a little bit of the bubbly! Okay, wrestling jokes and memes aside, The Surge 2 brings with it a brand new story, some clever new tricks, and a revamped personality that might be a little more inviting than the previous industrial nightmare. Unfortunately, there’s a little too much variation and it left me feeling as if Deck 13 was a little unsure of some of these design choices.
The Surge 2 starts out as you witness a brutal plane crash that leaves no survivors - except for you, because of course, the main character has to be the lone survivor. This character is unnamed and customizable, but honestly about as bland as you can get. You can make your character look as normal or as weird as you’d like and it doesn’t even matter because the characters mostly confused as to what they want to dress like. Some people look like psychos from Borderlands and Mad Max refugees, and none of it is really explained, cause why would a crazy person set up exploding spiders aimed at you while military and police forces are just around the corner who also consider you both equally threatening.
When looking back at The Surge, the main character Warren wasn’t much more exciting than another protagonist whom people love to hate (looking at you Aiden Pierce from Watch Dogs), but his character arc starts out with a big surprise. Warren was, at least in my memory, the first playable main character who was in a wheelchair. Of course, he’s only wheel bound for the first few minutes of the game before he’s violently affixed to his EXO suit when joining CREO’s forces, the emotional response I felt as I quickly realized this guy was volunteering for something dangerous just for a shot at a better quality of life resonated with me. The Surge 2’s plane crash should have the same type of impact, but it’s so cliche that I barely even gave it a second thought. Warren being the first wheelchair bound hero that I remember playing really caught me off guard from the first playable moment in The Surge and I had hoped to see something similar kick off the sequel.
image: https://images.mmorpg.com/features/13989/images/TS21tn.jpg
That said, crash landing into Jericho City does immediately eliminate a lot of The Surge’s fan complaints. In the original game, you were mostly confined to an indoor hell of greys, blues, and yellows - clashing an ultimately forgettable mess of steel beams and metal pipes against concrete walls marked by yellow caution markings. The few outdoor sections are where The Surge shined, and The Surge 2 makes up for that by primarily letting you thrive within the confines of Jericho City, a decently open-world type of metropolitan hub, where you explore the sketchy alleys and all too empty rooftops, only venturing indoors to clear pre-determined dungeon type settings. This makes for a much more interesting experience, and I believe more people will find the city more inviting than the drab and dank warehouse settings of CREO’s past.
Combat in The Surge 2 is largely the same as it was in the original Surge. Each enemy has a targetable set of five body sections - Head, Torso, each Leg, and each Arm, and through targeting specific body parts, you’re rewarded by obtaining their gear. It’s not quite as instantly gratifying as you’re used to in other Soulsborne games, as you won’t actually get to immediately equip anything other than the weapon you pick up. Each limb will give you the schematic for whatever set of armor they were wearing, and subsequent severings reward you with pieces that you can use to craft said gear. As you fight tougher enemies, the pieces scavenged are higher tier which allows you to upgrade your gear from Mark I to Mark IV.
The easiest trick in The Surge was to attack an enemy where they were unarmored, and then quickly switch so you could execute them and sever whatever limb you needed. Deck 13 learned from this mistake, and this time you’ll have to pay closer attention as you have to not only break their armor in order to sever the targeted limb, but you’ll also have to ensure you don’t do too much damage or you’ll kill the enemy and you’ll miss out on getting parts for your gear crafting and upgrades.
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