卡梅洛特开放测试版2今天向支持者开放

2019-09-29 516
卡梅洛特解禁测试版2今天向支持者开放- MMORPG.com
根据团队的最新总结,卡梅洛特Unchained的Beta 2今天对支持者开放。
详情如下:
持续时间:3小时:EDT - 12pm - 3pm / 9am - 12pm PDT / 6pm - 9pm CEST(本地化)
地点:NuadaPrep
谁:IT / Alpha / Beta 1 / Beta 2
此外,上周的亮点包括:
游戏介绍:本周,安东尼又加入了一些吟游诗人的和声,包括他们的恐慌施暴者。正如我们上周所讨论的,恐慌是一种很像耐力的属性。当你筋疲力尽时,耐力值为0,恐慌值为MaxPanic,当它达到这个阈值时,恐慌值为0。一些支持组件利用敌人的最大恐慌资源,锁定移动或阻止某些类型的能力被使用。
WIP - Tech - Navmesh:本周,Lee继续他的Navmesh任务。他修正了为障碍物生成无效多边形的问题,现在我们有了一种可靠的方法来分割自相交(复杂)多边形。这导致navmesh没有使用正确的信息标记一些顶点,并导致一些洞出现。他已经缩小了(他认为是)生成navmesh多边形的最后一个主要问题,但还没有完全解决它的方法。不过,像往常一样,理解问题是解决问题的90%,我们希望很快就能得到解决。
WIP - Tech - Performance: Wylie研究了在处理大量npc时出现的性能问题。他发现,当几个角色控制器胶囊相互渗透时,我们的性能会受到最大的冲击。他还指出了代码中导致npc比我们过去看到的更频繁地相互渗透的一般区域。下一步是把这些数据交给一个更有物理头脑的工程师,这样我们就可以解决这个问题并将其添加到游戏中。
技术安装程序:Tim为CU建立了一个新的安装程序。正如你可能在几天前发送的邮件中看到的,这将导致更快的下载/安装,它将要求*所有*我们的支持者使用微软最新的VC redist。如果你需要从微软下载并安装最新的VC redist,你可以在这里下载。
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原文:
Camelot Unchained Beta 2 Open Today to Backers - MMORPG.com
Camelot Unchained’s Beta 2 is open to backers today, according to a new roundup from the team.
Here are the details:
Duration: 3 hours: 12pm – 3pm EDT / 9am – 12pm PDT / 6pm – 9pm CEST (Get localization)
Where: NuadaPrep
Who: IT / Alpha / Beta 1 / Beta 2
Additionally, highlights for last week include:
WIP – Tech – Game play: This week, Anthony added a few more Minstrel harmonies, including their panic abusers. Panic, as we discussed last week, is a stat that functions a lot like Stamina. Stamina locks at 0 for a bit when you’re exhausted, and Panic will lock at your MaxPanic stat for a bit when it reaches that threshold. Several support components exploit enemies with a maxed-out panic resource, locking up movement or preventing certain kinds of abilities from being used.
WIP – Tech – Navmesh: Lee continued on his navmesh quest this week. He fixed problems with invalid polygons being generated for obstacles, and now we have a reliable way to split self-intersecting (complex) polygons. This was causing the navmesh to not label some vertices with the proper information, and causing some holes to appear. He has narrowed down (what he thinks is) the final major problem with generating the navmesh polygons, but doesn’t quite have a way to fix it yet. Understanding the problem, though, as always is 90% of the battle, and we expect a fix fairly quickly.
WIP – Tech – Performance: Wylie investigated a performance issue seen when dealing with high numbers of NPCs. He found that our biggest performance hits come when several character controller capsules interpenetrate. He also identified the general area in the code which causes NPCs to interpenetrate much more frequently than we’ve seen in the past. The next step is to get this data to a more physics-brained engineer, so we can get this issue addressed and added to the game.
Tech – Installer: Tim has built a new installer for CU. As you might have seen in the email that was sent a few days ago, this will result in a faster download/install, and it will require *all* of our Backers to use the latest VC redist from Microsoft. If you need to download and install the latest VC redist from Microsoft, you can grab it here.
 
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