暴雪在接受采访时表示:“我们首先是个人电脑开发者,但移植不会停止”

2019-10-06 475
“我们首先是一个PC开发者,但移植不会停止,”暴雪在接受GameSpot采访时表示。
这次采访由暴雪公司总裁j·艾伦·布拉克(J. Allen Brack)主持,采访没有提及暴雪对个人电脑平台的承诺。当被问及关于暗黑破坏神的移动公告时,Brack表示,
“我认为我们在发布《暗黑破坏神:不朽》时做得很糟糕的一件事是,我们将我们认为的未来,尤其是我们对移动设备的看法放在了背景中。我还认为,我们失去的关键是,我们在这方面做得不够好,我们首先是一个PC开发人员。”
GameSpot紧随其后,将注意力集中在《暗黑破坏神》的移动端上,以此向暴雪的粉丝们施压,但他们仍然坚持自己是pc端的开发者。约克说,
“我们没有很好地安抚我们的核心粉丝群,让他们相信我们不会放弃PC而转向移动和主机。这部分信息没有以我认为的方式传达,如果我们可以回去,我们会这样做。
不难理解粉丝的反应:“我是暴雪的粉丝。暴雪,继续做你一直在做的电脑游戏吧。就像我喜欢。那样我就高兴了。”
如果你感兴趣的话,这是一场精彩的面试。暴雪的其他消息称,《魔兽世界》的下一阶段最早可能在今年推出。
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原文:
“We are a PC developer first, but ports won’t stop,” says Blizzard, according to an interview from GameSpot, via TweakTown.
The interview, conducted with Blizzard President J. Allen Brack, covers off Blizzard’s commitment to the PC platform. When asked about the Diablo Immortal mobile announcement, Brack stated,
“I think the thing that we did a poor job of when we announced Diablo: Immortal was contextualizing what we think the future can be and what we think of mobile in particular. And I also think the key thing that was lost, that we did a poor job double emphasizing, is we are a PC developer first.”
GameSpot followed up, pressing Brack on fan frustration with Blizzard by focusing on mobile for Diablo, yet continuing to maintain they’re a PC-first developer. Brack replied,
“We did not do a good job in assuaging our core fanbase that we're not abandoning PC for mobile and console. That part of the message did not get communicated in a way that I think, if we could go back, we would do.
It's not hard to understand the fan reaction of, "I'm a Blizzard fan. Blizzard, just keep making PC games like you've always done. Like I like. That will make me happy."
It’s a fascinating interview, should you be interested. In other Blizzard news, World of Warcraft’s next phase could hit as early as this year.
 
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