《上古世纪》正在进行考古解放回顾:从它的历史中挣脱出来

2019-10-07 681
未链接的原型是原始原型的B2P或“购买到游戏”版本,现在由发行商Gamigo运行。啊是的,Gamigo。当Gamigo宣布将收购Trion并因此收购太古公司时,游戏社区的成员们悲叹了好几个月(许多人仍然如此)。尽管Gamigo是一家相当成功的公司,但它却因推出P2W游戏而声名狼藉。其中一些你可能认识:光环王国,龙的先知,嘉年华在线,最后的混乱,和Shaiya等等。
Gamigo的付费观让一些观众觉得……好吧,不相信。我希望通过阅读这些正在进行中的评论(希望我的最终评论还在),我的经验和观点能够帮助您决定是否要给它第二次机会。或者,如果你在2013年的时候没有机会玩游戏,那么这是第一次!
追忆过去
有可能这种改变来得太晚了吗?当我坐在我的办公桌前,在媒体测试服务器上下载《未被捆绑的考古》时,我不顾一切地想要表达我的感受,我不禁回想起我停止玩《原始考古》的那一刻。我几乎攒够了钱,买了最后一根遭雷击的圆木,用来建造我的渔船。此时,我们被告知在现金商店中不会实现付款赢的元素。我只想和我的朋友一起航行到广阔的海洋中,然后潜入黑暗的深处寻找宝藏。
一个行会的会员提出借给我一些金子来买最后一根原木,我需要用它来建造我的船,只要我答应带他去钓鱼。我太兴奋了!我终于有了一艘自己的船,还有一种通过修理工赚钱的方法,这真的很有趣。我记得我冲到市场上买了我的日志,结果市场马上崩溃了。商店里已经有雷击树可供购买。你可以花钱购买游戏中最稀有的资源。
不久之后,行会解散了。许多人离开了太古时代,对太古时代和雷击的日志以及它们的引入如何彻底摧毁了经济感到沮丧。心碎还没开始掩盖它。《考古学》是一款令人难以置信的游戏。我们从太古时代带走了许多惊人的记忆。我只能把这段经历等同于一场糟糕的分手,你的前任总是以令人沮丧的公关信件的形式给你发情绪激动的“带我回去”短信,你总是回想过去,想知道会发生什么。
对未来的预测
我之所以提到这件轶事,是因为我认为了解Gamigo的许多不信任和挫折来自于他们的玩家基础是很重要的。我的经历只是其中之一,但我读过无数其他人的故事,表达了同样程度的不满。Gamigo进行了一项大规模的项目,如果做得好,它可以很容易地恢复他们在西方游戏界的信誉。除了最初的,炫目的,在现金商店的付费模式,我真的觉得在其核心,原型是一个愉快的游戏玩。但是在多年后对游戏进行这些改进可能还不够。
Trion不愿意听取他们的玩家基础,当他们开始在他们的现金商店中包含付费以赢得项目时,他们的游戏质量便会表现出来。也许Gamigo会有所不同。《考古时代》的执行制片人梅夫·李桂(Merv Lee Kwai)似乎对《考古时代:解放》(ArcheAge Unchained)充满了热情,在过去几周接受的几次采访中,他给出了很多精彩的答案。所以,让我们深吸一口气,一起来研究这个问题。
错误和崩溃
我知道,我知道,对不起。在这篇最初的文章里,水有点浅。不幸的是,最初几天的考古测试是一场斗争。现在没有很多水可以潜水。可以肯定地说,任何MMO在最初的测试中都会遇到公众参与的问题。然而,由于持续的崩溃和黑屏,我损失了整整两天的测试时间。在尝试了从驱动程序更新、在DirectX 9和DirectX10之间来回切换到降低图形显示等各种方法之后,我终于找到了一个与我有相同问题的其他几个成员的论坛帖子。
这次发布期间的不同之处在于,我一直在使用雷蛇Cynosa键盘,需要禁用雷蛇Chroma SDK服务。有趣的是,这显然是一个老问题。当我在最初发行这款游戏时,我并没有足够的幸运去拥有一个丰富多彩的游戏键盘,所以我从未意识到这一冲突。如果您也有类似的问题,我强烈建议您访问这个线程来解决这个问题。
 
服务器问题
我的键盘出了问题,打败了“迷你boss”,转而对付“终极boss”:服务器。当我最终设法登录后,接下来的几天将充斥着服务器关闭和随机崩溃。我震惊地看到,目前只有两台服务器正在运行。难道不应该再增加一个来提高服务器稳定性吗?在进行审查时,仍然只有两个服务器:一个用于原始原型,另一个用于未链接的原型。在过去一周的测试中,这两种方法都不是很稳定。
在全职工作和服务器宕机之间,很难回顾游戏和新版本带来的任何变化。在这一点上,我的另一个朋友谁购买了预购包仍然不能停止崩溃的时间足够长,以进入和玩游戏。
第一印象
那么,我们从最初几天的测试中得到了什么呢?在10月15日正式发布之前,这支团队正赶着去打壁球。我真诚地希望Gamigo能够做好准备迎接即将在官方发布日到来的大量玩家。有相当一部分是新玩家,但我有一种强烈的直觉,他们的大多数新观众将是回归玩家。从我所演奏的曲子来看,尽管是那么一点点,我却乐此不疲。这和之前的游戏差不多。
关于最初的原型,我最喜欢的部分之一是战斗系统。尽管总会有一些类组合比其他的更出色,但是您有超过200个独特的类组合可供选择。虽然它可能不像一些基于动作的战斗系统那样具有创新性,但当你选择角色的战斗路径时,拥有如此多的自由绝对是令人满意的。如果你从来没有经历过考古学,我强烈建议你去看看他们的角色创造和战斗系统的视频。或者,只是创建一个帐户,跳上原始的原型来测试水。
请在这里插入喇叭!到目前为止,现金商店是完全免费的payto -win项目。凡是能买到积分的东西都包括化妆品,比如服装、宠物和房屋装饰。最初,这也是最初的原型店如何开始的。只有时间才能告诉我们,在最初的大肆宣传之后,他们是否打算坚持这种模式。现在,这可能是过时的新闻。有几个谷歌文档在流行的流媒体上列出了所有的现金购物项目和它们的价格。在下一篇文章中,我将谈到新的货币,“勤奋硬币”和你可以用它们获得什么。
最终的想法
《未被拴住的考古》一开始有点不稳定,但这确实是在真正的压力测试开始的第一周。我不认为它会像最初的发布那样,你在队列中等待几个小时,然后因为担心排队时间而一直登录,但它可能仍然会非常受欢迎。如果你打算第一天就离开工作岗位,那就不要这样做。只是不喜欢。到目前为止,我们已经看到了足够多的新产品发布,知道总有一些地方会出问题,你需要赚到钱去买华丽的服装。
我为文章中截图的质量道歉。第一周没有太多关于故障排除的报告,但我尝试了一些屏幕截图,让文章看起来更简单。谁不喜欢漂亮的图片?
我们将有更多的说,因为我们可以一头扎进考古释放超越发射。希望现在看到的很多问题在10月15日首映之前都已经解决了,但是一旦我们有了更多的信息,我们一定会更新给你。
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原文:
ArcheAge Unchained is the B2P or “buy-to-play” version of the original ArcheAge, now run by the publisher Gamigo. Ah yes, Gamigo. Members of the gaming community lamented for several months (and many still are) when it was announced that Gamigo would be acquiring Trion and therefore ArcheAge. Though a fairly successful company, Gamigo has been notorious for the P2W or “pay to win” games that they have published. Some of these you might recognize: Aura Kingdom, Dragon’s Prophet, Fiesta Online, Last Chaos, and Shaiya to only name a handful.
Gamigo’s history with the concept of pay to win has left some of their audience members feeling...well, not convinced. It’s my hope that by reading these reviews in progress (and hopefully sticking around for my final review!) that my experiences and opinions help you determine whether or not you’d like to give it a second chance. Or, if you didn’t have the opportunity to play ArcheAge when it launched back in 2013, a first!
Reminiscing about the Past
Is it possible that this change has come too late? As I sat at my desk, trying desperately to wrangle my feelings while I downloaded ArcheAge Unchained on the media testing server, I couldn’t help but think back to the very moment that I stopped playing the original ArcheAge. I had almost saved up just enough money to buy my last thunderstruck log that I needed to construct my fishing boat. At this time, we were told that no pay-to-win elements would be implemented in the cash shop. All I wanted was to sail out into the wide ocean with my friend, and dive down deep into the murky depths to grab treasure.
A guild member offered to lend me some of his gold to buy the final log I would need to construct my boat, as long as I promised to take him on our fishing excursions. I was so excited! I would finally have a boat of my own and a way to earn gold through a mechanic that was actually enjoyable. I remember sprinting off to the market and buying my log, only for the market to then immediately crash moments later. Thunderstruck trees had been made available in the shop for purchase. You could actually pay to buy one of the rarest resources in the game at the time.
Not long after this, the guild disbanded. Many folks left ArcheAge, frustrated by the archeum and thunderstruck logs and how their introduction had completely wrecked the economy. Heartbreak doesn’t even begin to cover it. ArcheAge was an incredible game. We took away so many amazing memories from ArcheAge. I can only equate the experience to a nasty breakup where your ex keeps sending you emotional “take me back” texts in the form of frustrating PR letters, and you always think back and wonder about what could have been.
Anticipating the Future
I include this anecdote because I think it’s important to understand where a lot of mistrust and frustration at Gamigo comes from on the part of their player base. My experience is only one of many, but I have read stories from countless others that express the same level of dissatisfaction. Gamigo has taken on a massive project, one that if done right could easily restore their credibility in the western gaming community. Besides the initial, glaring, pay to win model in the cash shop, I truly felt that at its core, ArcheAge was an enjoyable game to play. But to make these improvements upon the game years later might not be enough.
Trion wasn’t willing to listen to their player base and it showed in the quality of their game when they began to include pay to win items in their cash shop. Maybe Gamigo will be different. ArcheAge’s executive producer, Merv Lee Kwai, seems extremely passionate about ArcheAge Unchained and had a lot of great answers to several of the interviews he has done in the past few weeks. So, let’s take a deep breath, and dive into this thing together.
Bugs and Crashing
I know, I know, I’m sorry. The water is kind of shallow in this initial article. Unfortunately, the first few days of testing for ArcheAge Unchained were a struggle. Right now there’s not a lot of water to dive into. It’s safe to say and assume that any MMO is going to have issues during their initial testing that involves the public. However, I lost two entire days of testing to constant crashing and black screens. After trying everything from driver updates, swapping back and forth between DirectX 9 and DirectX10, to lowering the graphics, I finally found a forum post with a few other members that were having the exact same issue as me.
What was different during this launch, was that I had been using a Razer Cynosa keyboard and needed to disable Razer Chroma SDK Service. Funnily enough, this is apparently an old bug. When playing the game during its original launch, I wasn’t fortunate enough to have a colorful gaming keyboard so I was never aware of the conflict. If you are also having this similar issue, I highly encourage you to visit this thread to work through the problem.
Server Issues
Beating the mini-boss that was my keyboard issues, I moved on to combating the final boss: the server. When I finally managed to log in, the next few days would be riddled with server shutdowns and random crashing. I was shocked to see that there were only two servers up and running at the moment. Shouldn’t there be at least one more to help with server stability? As of this review in progress, there are still only two servers: one for the original ArcheAge and one for ArcheAge Unchained. Neither of which have been very stable for testing this past week.
Between working a full-time job and server downtime, it has been difficult to review the game and any changes that the new rendition has brought. At this point, another friend of mine who purchased a pre-order pack still can’t stop crashing long enough to get in and play the game.
First Impressions
So, what have we been able to take away from these first few days of testing? There are still some remaining bugs left over from the initial game that the team is rushing to squash before the official launch date on October 15th. I genuinely hope that Gamigo is properly prepared for the influx of players that are going to hit them on the official launch day. A fair few will be new players, but I have a strong gut feeling that the majority of their new audience will be returning players. From what I have played, the little that it was, I thoroughly enjoyed it. It’s pretty much the same game that it was before.
One of my favorite parts about the original ArcheAge was the combat system. Though there are always going to be those class combinations that outshine the others, you have well over 200 unique class combinations to choose from. Though it may not be quite as innovative as some action-based combat systems, it’s definitely satisfying to have so much freedom when it comes to choosing your character’s combat paths. If you’ve never experienced ArcheAge before, I highly suggest that you look up some videos of their character creation and combat system. Or, just create an account and hop on the original ArcheAge to test the waters.
And, insert fanfare here, please! The cash shop so far is completely free of pay-to-win items. Everything that can be purchased for credits involves cosmetics like costumes, pets, and housing decorations. Initially, this was how the original ArcheAge shop started out as well. Only time will tell after the initial hype has died down whether or not they intend on sticking to that model. By now, this is probably dated news. There are several Google docs floating around from popular streamers that list off all of the cash shop items and their prices. In the next article I will touch on the new currency, “Diligence Coins” and what you can acquire with them.
Final Thoughts
ArcheAge Unchained is off to a somewhat shaky start, but that’s really to be expected in the first week when the real stress test begins. I don’t anticipate it being anything like the original launch was, where you waited several hours in queue and stayed logged in for fear of the queue times, but it will probably still be extremely popular. If you’re planning on taking off of work that first day-don’t. Just don’t. We’ve seen enough launches by now to know something always goes wrong, and you need to make that money to buy fancy costumes.
I apologize for the quality of the screenshots in the article. There wasn’t much to report on this first week with all of the troubleshooting going on, but I tried to include some screenshots that made the article a bit easier on the eyes. Who doesn’t like pretty pictures?
We'll have more to say as we can dive headlong into ArcheAge Unchained beyond launch. Hopefully many of the issues being seen right now are ironed out before its October 15th debut, but we'll be sure to update you once we have more.
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